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https://github.com/hyprwm/Hyprland
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add general:workspace_back_and_forth option
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parent
04f0efadc3
commit
d6ff7e40cf
2 changed files with 18 additions and 2 deletions
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@ -34,6 +34,7 @@ void CConfigManager::setDefaultVars() {
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configValues["general:apply_sens_to_raw"].intValue = 0;
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configValues["general:main_mod"].strValue = "SUPER"; // exposed to the user for easier configuring
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configValues["general:main_mod_internal"].intValue = g_pKeybindManager->stringToModMask("SUPER"); // actually used and automatically calculated
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configValues["general:workspace_back_and_forth"].intValue = 0;
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configValues["general:damage_tracking"].strValue = "full";
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configValues["general:damage_tracking_internal"].intValue = DAMAGE_TRACKING_FULL;
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@ -464,8 +464,8 @@ void CKeybindManager::changeworkspace(std::string args) {
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if (PWORKSPACE)
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workspaceName = PWORKSPACE->m_szName;
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} else if (args.find("previous") == 0) {
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const auto P_MONITOR = g_pCompositor->getMonitorFromCursor();
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const auto P_CURRENT_WORKSPACE = g_pCompositor->getWorkspaceByID(P_MONITOR->activeWorkspace);
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const auto P_CURRENT_WORKSPACE = g_pCompositor->getWorkspaceByID(
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g_pCompositor->getMonitorFromCursor()->activeWorkspace);
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// Do nothing if there's no previous workspace, otherwise switch to it.
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if (P_CURRENT_WORKSPACE->m_iPrevWorkspaceID == -1) {
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@ -488,6 +488,21 @@ void CKeybindManager::changeworkspace(std::string args) {
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return;
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}
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// Workspace_back_and_forth being enabled means that an attempt to switch to
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// the current workspace will instead switch to the previous.
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if (g_pConfigManager->getConfigValuePtr("general:workspace_back_and_forth")->intValue == 1
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&& g_pCompositor->getMonitorFromCursor()->activeWorkspace == workspaceToChangeTo) {
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const auto P_CURRENT_WORKSPACE = g_pCompositor->getWorkspaceByID(
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g_pCompositor->getMonitorFromCursor()->activeWorkspace);
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workspaceToChangeTo = P_CURRENT_WORKSPACE->m_iPrevWorkspaceID;
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isSwitchingToPrevious = true;
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// TODO: Add support for cycles
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P_CURRENT_WORKSPACE->m_iPrevWorkspaceID = -1;
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}
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// remove constraints
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g_pInputManager->unconstrainMouse();
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