renderer: remember extents before removing a window and use them for dt

fixes #2351
This commit is contained in:
Vaxry 2023-08-09 14:28:04 +02:00
parent 47430411d6
commit d7209b90bb
3 changed files with 31 additions and 17 deletions

View file

@ -22,7 +22,10 @@ CWindow::~CWindow() {
}
}
wlr_box CWindow::getFullWindowBoundingBox() {
SWindowDecorationExtents CWindow::getFullWindowExtents() {
if (m_bFadingOut)
return m_eOriginalClosedExtents;
static auto* const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(m_iWorkspaceID);
@ -37,7 +40,8 @@ wlr_box CWindow::getFullWindowBoundingBox() {
if (m_sAdditionalConfigData.dimAround) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(m_iMonitorID);
return {PMONITOR->vecPosition.x, PMONITOR->vecPosition.y, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
return {{m_vRealPosition.vec().x - PMONITOR->vecPosition.x, m_vRealPosition.vec().y - PMONITOR->vecPosition.y},
{PMONITOR->vecSize.x - (m_vRealPosition.vec().x - PMONITOR->vecPosition.x), PMONITOR->vecSize.y - (m_vRealPosition.vec().y - PMONITOR->vecPosition.y)}};
}
SWindowDecorationExtents maxExtents = {{borderSize + 2, borderSize + 2}, {borderSize + 2, borderSize + 2}};
@ -90,7 +94,17 @@ wlr_box CWindow::getFullWindowBoundingBox() {
maxExtents.bottomRight.y = surfaceExtents.y + surfaceExtents.height - m_pWLSurface.wlr()->current.height;
}
// Add extents to the real base BB and return
return maxExtents;
}
wlr_box CWindow::getFullWindowBoundingBox() {
if (m_sAdditionalConfigData.dimAround) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(m_iMonitorID);
return {PMONITOR->vecPosition.x, PMONITOR->vecPosition.y, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
}
auto maxExtents = getFullWindowExtents();
wlr_box finalBox = {m_vRealPosition.vec().x - maxExtents.topLeft.x, m_vRealPosition.vec().y - maxExtents.topLeft.y,
m_vRealSize.vec().x + maxExtents.topLeft.x + maxExtents.bottomRight.x, m_vRealSize.vec().y + maxExtents.topLeft.y + maxExtents.bottomRight.y};

View file

@ -241,11 +241,12 @@ class CWindow {
CAnimatedVariable m_fBorderAngleAnimationProgress;
// Fade in-out
CAnimatedVariable m_fAlpha;
bool m_bFadingOut = false;
bool m_bReadyToDelete = false;
Vector2D m_vOriginalClosedPos; // these will be used for calculations later on in
Vector2D m_vOriginalClosedSize; // drawing the closing animations
CAnimatedVariable m_fAlpha;
bool m_bFadingOut = false;
bool m_bReadyToDelete = false;
Vector2D m_vOriginalClosedPos; // these will be used for calculations later on in
Vector2D m_vOriginalClosedSize; // drawing the closing animations
SWindowDecorationExtents m_eOriginalClosedExtents;
// For pinned (sticky) windows
bool m_bPinned = false;
@ -307,6 +308,7 @@ class CWindow {
// methods
wlr_box getFullWindowBoundingBox();
SWindowDecorationExtents getFullWindowExtents();
wlr_box getWindowInputBox();
wlr_box getWindowIdealBoundingBoxIgnoreReserved();
void updateWindowDecos();

View file

@ -650,8 +650,14 @@ void Events::listener_unmapWindow(void* owner, void* data) {
PWINDOW->hyprListener_requestMinimize.removeCallback();
}
if (PWINDOW->m_bIsFullscreen) {
if (PWINDOW->m_bIsFullscreen)
g_pCompositor->setWindowFullscreen(PWINDOW, false, FULLSCREEN_FULL);
const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
if (PMONITOR) {
PWINDOW->m_vOriginalClosedPos = PWINDOW->m_vRealPosition.vec() - PMONITOR->vecPosition;
PWINDOW->m_vOriginalClosedSize = PWINDOW->m_vRealSize.vec();
PWINDOW->m_eOriginalClosedExtents = PWINDOW->getFullWindowExtents();
}
// Allow the renderer to catch the last frame.
@ -716,14 +722,6 @@ void Events::listener_unmapWindow(void* owner, void* data) {
g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID));
const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
// do the animation thing
if (PMONITOR) {
PWINDOW->m_vOriginalClosedPos = PWINDOW->m_vRealPosition.vec() - PMONITOR->vecPosition;
PWINDOW->m_vOriginalClosedSize = PWINDOW->m_vRealSize.vec();
}
if (!PWINDOW->m_bX11DoesntWantBorders) // don't animate out if they weren't animated in.
PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.vec() + Vector2D(0.01f, 0.01f); // it has to be animated, otherwise onWindowPostCreateClose will ignore it