diff --git a/src/managers/XWaylandManager.cpp b/src/managers/XWaylandManager.cpp index 5ffbe36f..5927274e 100644 --- a/src/managers/XWaylandManager.cpp +++ b/src/managers/XWaylandManager.cpp @@ -126,9 +126,10 @@ void CHyprXWaylandManager::setWindowSize(CWindow* pWindow, const Vector2D& size) wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pWindow->m_vRealPosition.vec().x, pWindow->m_vRealPosition.vec().y, size.x, size.y); else { // I don't know if this is fucking correct, but the fucking idea of putting shadows into a window's surface is borderline criminal. - const auto XDELTA = pWindow->m_uSurface.xdg->surface->current.width - pWindow->m_uSurface.xdg->current.geometry.width; - const auto YDELTA = pWindow->m_uSurface.xdg->surface->current.height - pWindow->m_uSurface.xdg->current.geometry.height; - + + const auto XDELTA = pWindow->m_uSurface.xdg->current.geometry.width && pWindow->m_uSurface.xdg->current.geometry.height ? pWindow->m_uSurface.xdg->surface->current.width - pWindow->m_uSurface.xdg->current.geometry.width : 0; + const auto YDELTA = pWindow->m_uSurface.xdg->current.geometry.width && pWindow->m_uSurface.xdg->current.geometry.height ? pWindow->m_uSurface.xdg->surface->current.height - pWindow->m_uSurface.xdg->current.geometry.height : 0; + wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x - XDELTA, size.y - YDELTA); } }