renderer: fix software cursors on nvidia

fixes #3926
This commit is contained in:
Vaxry 2023-11-24 13:47:36 +00:00
parent 334d0ae31b
commit d79cf0afe2

View file

@ -2199,9 +2199,10 @@ void CHyprRenderer::renderSoftwareCursors(CMonitor* pMonitor, const CRegion& dam
if (!cursor->texture) if (!cursor->texture)
continue; continue;
CBox cursorBox = CBox{CURSORPOS.x, CURSORPOS.y, cursor->width, cursor->height}.translate({-cursor->hotspot_x, -cursor->hotspot_y}); CBox cursorBox = CBox{CURSORPOS.x, CURSORPOS.y, cursor->width, cursor->height}.translate({-cursor->hotspot_x, -cursor->hotspot_y}).scale(pMonitor->scale);
g_pHyprOpenGL->renderTexturePrimitive(cursor->texture, &cursorBox); // TODO: NVIDIA doesn't like if we use renderTexturePrimitive here. Why?
g_pHyprOpenGL->renderTexture(cursor->texture, &cursorBox, 1.0);
} }
} }