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https://github.com/hyprwm/Hyprland
synced 2024-11-23 02:25:59 +01:00
Added window animation rules
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cba4693d39
commit
d7ad80e6a2
5 changed files with 85 additions and 33 deletions
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@ -9,6 +9,10 @@ struct SWindowSpecialRenderData {
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float alpha = 1.f;
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float alpha = 1.f;
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};
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};
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struct SWindowAdditionalConfigData {
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std::string animationStyle = "";
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};
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class CWindow {
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class CWindow {
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public:
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public:
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CWindow();
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CWindow();
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@ -81,6 +85,7 @@ public:
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// Special render data, rules, etc
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// Special render data, rules, etc
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SWindowSpecialRenderData m_sSpecialRenderData;
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SWindowSpecialRenderData m_sSpecialRenderData;
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SWindowAdditionalConfigData m_sAdditionalConfigData;
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// For the list lookup
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// For the list lookup
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bool operator==(const CWindow& rhs) {
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bool operator==(const CWindow& rhs) {
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@ -398,6 +398,7 @@ void CConfigManager::handleWindowRule(const std::string& command, const std::str
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&& RULE.find("pseudo") != 0
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&& RULE.find("pseudo") != 0
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&& RULE.find("monitor") != 0
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&& RULE.find("monitor") != 0
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&& RULE.find("nofocus") != 0
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&& RULE.find("nofocus") != 0
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&& RULE.find("animation") != 0
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&& RULE.find("workspace") != 0) {
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&& RULE.find("workspace") != 0) {
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Debug::log(ERR, "Invalid rule found: %s", RULE.c_str());
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Debug::log(ERR, "Invalid rule found: %s", RULE.c_str());
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parseError = "Invalid rule found: " + RULE;
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parseError = "Invalid rule found: " + RULE;
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@ -95,6 +95,9 @@ void Events::listener_mapWindow(void* owner, void* data) {
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} catch(std::exception& e) {
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} catch(std::exception& e) {
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Debug::log(ERR, "Opacity rule \"%s\" failed with: %s", r.szRule.c_str(), e.what());
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Debug::log(ERR, "Opacity rule \"%s\" failed with: %s", r.szRule.c_str(), e.what());
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}
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}
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} else if (r.szRule.find("animation") == 0) {
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auto STYLE = r.szRule.substr(r.szRule.find_first_of(' ') + 1);
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PWINDOW->m_sAdditionalConfigData.animationStyle = STYLE;
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}
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}
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}
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}
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@ -203,8 +203,64 @@ bool CAnimationManager::deltazero(const CColor& a, const CColor& b) {
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return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
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return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
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}
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}
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//
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// Anims
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//
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//
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void CAnimationManager::animationPopin(CWindow* pWindow) {
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const auto GOALPOS = pWindow->m_vRealPosition.goalv();
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const auto GOALSIZE = pWindow->m_vRealSize.goalv();
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pWindow->m_vRealPosition.setValue(GOALPOS + GOALSIZE / 2.f);
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pWindow->m_vRealSize.setValue(Vector2D(5, 5));
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}
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void CAnimationManager::animationSlide(CWindow* pWindow, std::string force) {
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pWindow->m_vRealSize.warp(); // size we preserve in slide
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const auto GOALPOS = pWindow->m_vRealPosition.goalv();
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const auto GOALSIZE = pWindow->m_vRealSize.goalv();
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
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if (force != "") {
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if (force == "bottom") pWindow->m_vRealPosition.setValue(Vector2D(GOALPOS.x, PMONITOR->vecPosition.y + PMONITOR->vecSize.y));
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else if (force == "left") pWindow->m_vRealPosition.setValue(GOALPOS - Vector2D(GOALSIZE.x, 0));
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else if (force == "right") pWindow->m_vRealPosition.setValue(GOALPOS + Vector2D(GOALSIZE.x, 0));
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else pWindow->m_vRealPosition.setValue(Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y));
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return;
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}
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const auto MIDPOINT = GOALPOS + GOALSIZE / 2.f;
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// check sides it touches
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const bool DISPLAYLEFT = STICKS(pWindow->m_vPosition.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x);
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const bool DISPLAYRIGHT = STICKS(pWindow->m_vPosition.x + pWindow->m_vSize.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x);
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const bool DISPLAYTOP = STICKS(pWindow->m_vPosition.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y);
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const bool DISPLAYBOTTOM = STICKS(pWindow->m_vPosition.y + pWindow->m_vSize.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y);
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if (DISPLAYBOTTOM && DISPLAYTOP) {
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if (DISPLAYLEFT && DISPLAYRIGHT) {
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pWindow->m_vRealPosition.setValue(GOALPOS + Vector2D(0, GOALSIZE.y));
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} else if (DISPLAYLEFT) {
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pWindow->m_vRealPosition.setValue(GOALPOS - Vector2D(GOALSIZE.x, 0));
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} else {
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pWindow->m_vRealPosition.setValue(GOALPOS + Vector2D(GOALSIZE.x, 0));
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}
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} else if (DISPLAYTOP) {
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pWindow->m_vRealPosition.setValue(GOALPOS - Vector2D(0, GOALSIZE.y));
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} else if (DISPLAYBOTTOM) {
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pWindow->m_vRealPosition.setValue(GOALPOS + Vector2D(0, GOALSIZE.y));
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} else {
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if (MIDPOINT.y > PMONITOR->vecPosition.y + PMONITOR->vecSize.y / 2.f)
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pWindow->m_vRealPosition.setValue(Vector2D(GOALPOS.x, PMONITOR->vecPosition.y + PMONITOR->vecSize.y));
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else
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pWindow->m_vRealPosition.setValue(Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y));
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}
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}
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// animation on events
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void CAnimationManager::onWindowPostCreate(CWindow* pWindow) {
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void CAnimationManager::onWindowPostCreate(CWindow* pWindow) {
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auto ANIMSTYLE = g_pConfigManager->getString("animations:windows_style");
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auto ANIMSTYLE = g_pConfigManager->getString("animations:windows_style");
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transform(ANIMSTYLE.begin(), ANIMSTYLE.end(), ANIMSTYLE.begin(), ::tolower);
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transform(ANIMSTYLE.begin(), ANIMSTYLE.end(), ANIMSTYLE.begin(), ::tolower);
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@ -213,42 +269,25 @@ void CAnimationManager::onWindowPostCreate(CWindow* pWindow) {
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if (!pWindow->m_vRealPosition.isBeingAnimated() && !pWindow->m_vRealSize.isBeingAnimated())
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if (!pWindow->m_vRealPosition.isBeingAnimated() && !pWindow->m_vRealSize.isBeingAnimated())
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return;
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return;
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const auto GOALPOS = pWindow->m_vRealPosition.goalv();
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if (pWindow->m_sAdditionalConfigData.animationStyle != "") {
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const auto GOALSIZE = pWindow->m_vRealSize.goalv();
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// the window has config'd special anim
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if (pWindow->m_sAdditionalConfigData.animationStyle.find("slide") == 0) {
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if (ANIMSTYLE == "slide") {
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if (pWindow->m_sAdditionalConfigData.animationStyle.find(' ') != std::string::npos) {
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pWindow->m_vRealSize.warp(); // size we preserve in slide
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// has a direction
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animationSlide(pWindow, pWindow->m_sAdditionalConfigData.animationStyle.substr(pWindow->m_sAdditionalConfigData.animationStyle.find(' ') + 1));
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const auto MIDPOINT = GOALPOS + GOALSIZE / 2.f;
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// check sides it touches
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
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const bool DISPLAYLEFT = STICKS(pWindow->m_vPosition.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x);
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const bool DISPLAYRIGHT = STICKS(pWindow->m_vPosition.x + pWindow->m_vSize.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x);
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const bool DISPLAYTOP = STICKS(pWindow->m_vPosition.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y);
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const bool DISPLAYBOTTOM = STICKS(pWindow->m_vPosition.y + pWindow->m_vSize.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y);
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if (DISPLAYBOTTOM && DISPLAYTOP) {
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if (DISPLAYLEFT && DISPLAYRIGHT) {
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pWindow->m_vRealPosition.setValue(GOALPOS + Vector2D(0, GOALSIZE.y));
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} else if (DISPLAYLEFT) {
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pWindow->m_vRealPosition.setValue(GOALPOS - Vector2D(GOALSIZE.x, 0));
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} else {
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} else {
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pWindow->m_vRealPosition.setValue(GOALPOS + Vector2D(GOALSIZE.x, 0));
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animationSlide(pWindow);
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}
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}
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} else if (DISPLAYTOP) {
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pWindow->m_vRealPosition.setValue(GOALPOS - Vector2D(0, GOALSIZE.y));
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} else if (DISPLAYBOTTOM) {
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pWindow->m_vRealPosition.setValue(GOALPOS + Vector2D(0, GOALSIZE.y));
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} else {
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} else {
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if (MIDPOINT.y > PMONITOR->vecPosition.y + PMONITOR->vecSize.y / 2.f)
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// anim popin, fallback
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pWindow->m_vRealPosition.setValue(Vector2D(GOALPOS.x, PMONITOR->vecPosition.y + PMONITOR->vecSize.y));
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animationPopin(pWindow);
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else
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pWindow->m_vRealPosition.setValue(Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y));
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}
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}
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} else {
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} else {
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// anim popin, fallback
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if (ANIMSTYLE == "slide") {
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pWindow->m_vRealPosition.setValue(GOALPOS + GOALSIZE / 2.f);
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animationSlide(pWindow);
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pWindow->m_vRealSize.setValue(Vector2D(5, 5));
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} else {
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// anim popin, fallback
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animationPopin(pWindow);
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}
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}
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}
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}
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}
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@ -29,6 +29,10 @@ private:
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bool deltazero(const float& a, const float& b);
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bool deltazero(const float& a, const float& b);
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std::unordered_map<std::string, CBezierCurve> m_mBezierCurves;
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std::unordered_map<std::string, CBezierCurve> m_mBezierCurves;
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// Anim stuff
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void animationPopin(CWindow*);
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void animationSlide(CWindow*, std::string force = "");
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};
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};
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inline std::unique_ptr<CAnimationManager> g_pAnimationManager;
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inline std::unique_ptr<CAnimationManager> g_pAnimationManager;
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