Added window animation rules

This commit is contained in:
vaxerski 2022-05-15 14:18:31 +02:00
parent cba4693d39
commit d7ad80e6a2
5 changed files with 85 additions and 33 deletions

View file

@ -9,6 +9,10 @@ struct SWindowSpecialRenderData {
float alpha = 1.f;
};
struct SWindowAdditionalConfigData {
std::string animationStyle = "";
};
class CWindow {
public:
CWindow();
@ -81,6 +85,7 @@ public:
// Special render data, rules, etc
SWindowSpecialRenderData m_sSpecialRenderData;
SWindowAdditionalConfigData m_sAdditionalConfigData;
// For the list lookup
bool operator==(const CWindow& rhs) {

View file

@ -398,6 +398,7 @@ void CConfigManager::handleWindowRule(const std::string& command, const std::str
&& RULE.find("pseudo") != 0
&& RULE.find("monitor") != 0
&& RULE.find("nofocus") != 0
&& RULE.find("animation") != 0
&& RULE.find("workspace") != 0) {
Debug::log(ERR, "Invalid rule found: %s", RULE.c_str());
parseError = "Invalid rule found: " + RULE;

View file

@ -95,6 +95,9 @@ void Events::listener_mapWindow(void* owner, void* data) {
} catch(std::exception& e) {
Debug::log(ERR, "Opacity rule \"%s\" failed with: %s", r.szRule.c_str(), e.what());
}
} else if (r.szRule.find("animation") == 0) {
auto STYLE = r.szRule.substr(r.szRule.find_first_of(' ') + 1);
PWINDOW->m_sAdditionalConfigData.animationStyle = STYLE;
}
}

View file

@ -203,26 +203,39 @@ bool CAnimationManager::deltazero(const CColor& a, const CColor& b) {
return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
}
//
// Anims
//
//
// animation on events
void CAnimationManager::onWindowPostCreate(CWindow* pWindow) {
auto ANIMSTYLE = g_pConfigManager->getString("animations:windows_style");
transform(ANIMSTYLE.begin(), ANIMSTYLE.end(), ANIMSTYLE.begin(), ::tolower);
void CAnimationManager::animationPopin(CWindow* pWindow) {
const auto GOALPOS = pWindow->m_vRealPosition.goalv();
const auto GOALSIZE = pWindow->m_vRealSize.goalv();
// if the window is not being animated, that means the layout set a fixed size for it, don't animate.
if (!pWindow->m_vRealPosition.isBeingAnimated() && !pWindow->m_vRealSize.isBeingAnimated())
return;
pWindow->m_vRealPosition.setValue(GOALPOS + GOALSIZE / 2.f);
pWindow->m_vRealSize.setValue(Vector2D(5, 5));
}
void CAnimationManager::animationSlide(CWindow* pWindow, std::string force) {
pWindow->m_vRealSize.warp(); // size we preserve in slide
const auto GOALPOS = pWindow->m_vRealPosition.goalv();
const auto GOALSIZE = pWindow->m_vRealSize.goalv();
if (ANIMSTYLE == "slide") {
pWindow->m_vRealSize.warp(); // size we preserve in slide
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
if (force != "") {
if (force == "bottom") pWindow->m_vRealPosition.setValue(Vector2D(GOALPOS.x, PMONITOR->vecPosition.y + PMONITOR->vecSize.y));
else if (force == "left") pWindow->m_vRealPosition.setValue(GOALPOS - Vector2D(GOALSIZE.x, 0));
else if (force == "right") pWindow->m_vRealPosition.setValue(GOALPOS + Vector2D(GOALSIZE.x, 0));
else pWindow->m_vRealPosition.setValue(Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y));
return;
}
const auto MIDPOINT = GOALPOS + GOALSIZE / 2.f;
// check sides it touches
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
const bool DISPLAYLEFT = STICKS(pWindow->m_vPosition.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x);
const bool DISPLAYRIGHT = STICKS(pWindow->m_vPosition.x + pWindow->m_vSize.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x);
const bool DISPLAYTOP = STICKS(pWindow->m_vPosition.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y);
@ -246,9 +259,35 @@ void CAnimationManager::onWindowPostCreate(CWindow* pWindow) {
else
pWindow->m_vRealPosition.setValue(Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y));
}
}
void CAnimationManager::onWindowPostCreate(CWindow* pWindow) {
auto ANIMSTYLE = g_pConfigManager->getString("animations:windows_style");
transform(ANIMSTYLE.begin(), ANIMSTYLE.end(), ANIMSTYLE.begin(), ::tolower);
// if the window is not being animated, that means the layout set a fixed size for it, don't animate.
if (!pWindow->m_vRealPosition.isBeingAnimated() && !pWindow->m_vRealSize.isBeingAnimated())
return;
if (pWindow->m_sAdditionalConfigData.animationStyle != "") {
// the window has config'd special anim
if (pWindow->m_sAdditionalConfigData.animationStyle.find("slide") == 0) {
if (pWindow->m_sAdditionalConfigData.animationStyle.find(' ') != std::string::npos) {
// has a direction
animationSlide(pWindow, pWindow->m_sAdditionalConfigData.animationStyle.substr(pWindow->m_sAdditionalConfigData.animationStyle.find(' ') + 1));
} else {
animationSlide(pWindow);
}
} else {
// anim popin, fallback
pWindow->m_vRealPosition.setValue(GOALPOS + GOALSIZE / 2.f);
pWindow->m_vRealSize.setValue(Vector2D(5, 5));
animationPopin(pWindow);
}
} else {
if (ANIMSTYLE == "slide") {
animationSlide(pWindow);
} else {
// anim popin, fallback
animationPopin(pWindow);
}
}
}

View file

@ -29,6 +29,10 @@ private:
bool deltazero(const float& a, const float& b);
std::unordered_map<std::string, CBezierCurve> m_mBezierCurves;
// Anim stuff
void animationPopin(CWindow*);
void animationSlide(CWindow*, std::string force = "");
};
inline std::unique_ptr<CAnimationManager> g_pAnimationManager;