mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-02 16:05:58 +01:00
opengl: apply box rot to projections
This commit is contained in:
parent
f5b2fd2bc3
commit
d7d333d162
1 changed files with 6 additions and 6 deletions
|
@ -644,7 +644,7 @@ void CHyprOpenGLImpl::renderRectWithDamage(CBox* box, const CColor& col, CRegion
|
|||
box = &newBox;
|
||||
|
||||
float matrix[9];
|
||||
wlr_matrix_project_box(matrix, box->pWlr(), wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,
|
||||
wlr_matrix_project_box(matrix, box->pWlr(), wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), newBox.rot,
|
||||
m_RenderData.pMonitor->projMatrix.data()); // TODO: write own, don't use WLR here
|
||||
|
||||
float glMatrix[9];
|
||||
|
@ -732,7 +732,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, CBox*
|
|||
// get transform
|
||||
const auto TRANSFORM = wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform);
|
||||
float matrix[9];
|
||||
wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->projMatrix.data());
|
||||
wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, newBox.rot, m_RenderData.pMonitor->projMatrix.data());
|
||||
|
||||
float glMatrix[9];
|
||||
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
|
||||
|
@ -893,7 +893,7 @@ void CHyprOpenGLImpl::renderTexturePrimitive(const CTexture& tex, CBox* pBox) {
|
|||
// get transform
|
||||
const auto TRANSFORM = wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform);
|
||||
float matrix[9];
|
||||
wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->projMatrix.data());
|
||||
wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, newBox.rot, m_RenderData.pMonitor->projMatrix.data());
|
||||
|
||||
float glMatrix[9];
|
||||
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
|
||||
|
@ -947,7 +947,7 @@ void CHyprOpenGLImpl::renderTextureMatte(const CTexture& tex, CBox* pBox, CFrame
|
|||
// get transform
|
||||
const auto TRANSFORM = wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform);
|
||||
float matrix[9];
|
||||
wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, 0, m_RenderData.pMonitor->projMatrix.data());
|
||||
wlr_matrix_project_box(matrix, newBox.pWlr(), TRANSFORM, newBox.rot, m_RenderData.pMonitor->projMatrix.data());
|
||||
|
||||
float glMatrix[9];
|
||||
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
|
||||
|
@ -1495,7 +1495,7 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, in
|
|||
round += round == 0 ? 0 : scaledBorderSize;
|
||||
|
||||
float matrix[9];
|
||||
wlr_matrix_project_box(matrix, box->pWlr(), wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,
|
||||
wlr_matrix_project_box(matrix, box->pWlr(), wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), newBox.rot,
|
||||
m_RenderData.pMonitor->projMatrix.data()); // TODO: write own, don't use WLR here
|
||||
|
||||
float glMatrix[9];
|
||||
|
@ -1792,7 +1792,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const
|
|||
const auto col = color;
|
||||
|
||||
float matrix[9];
|
||||
wlr_matrix_project_box(matrix, box->pWlr(), wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,
|
||||
wlr_matrix_project_box(matrix, box->pWlr(), wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), newBox.rot,
|
||||
m_RenderData.pMonitor->projMatrix.data()); // TODO: write own, don't use WLR here
|
||||
|
||||
float glMatrix[9];
|
||||
|
|
Loading…
Reference in a new issue