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map touch to the correct output
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1 changed files with 4 additions and 1 deletions
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@ -2,7 +2,10 @@
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#include "../../Compositor.hpp"
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#include "../../Compositor.hpp"
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void CInputManager::onTouchDown(wlr_touch_down_event* e) {
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void CInputManager::onTouchDown(wlr_touch_down_event* e) {
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wlr_cursor_warp(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, g_pCompositor->m_pLastMonitor->vecPosition.x + e->x * g_pCompositor->m_pLastMonitor->vecSize.x, g_pCompositor->m_pLastMonitor->vecPosition.y + e->y * g_pCompositor->m_pLastMonitor->vecSize.y);
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auto PMONITOR = g_pCompositor->getMonitorFromName(e->touch->output_name ? e->touch->output_name : "");
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PMONITOR = PMONITOR ? PMONITOR : g_pCompositor->m_pLastMonitor;
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wlr_cursor_warp(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, PMONITOR->vecPosition.x + e->x * PMONITOR->vecSize.x, PMONITOR->vecPosition.y + e->y * PMONITOR->vecSize.y);
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refocus();
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refocus();
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