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internal: release buttons on unmap
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c9f7afbf78
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4 changed files with 10 additions and 0 deletions
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@ -218,6 +218,8 @@ void Events::listener_unmapLayerSurface(void* owner, void* data) {
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// refocus if needed
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if (WASLASTFOCUS) {
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g_pInputManager->releaseAllMouseButtons();
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Vector2D surfaceCoords;
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SLayerSurface* pFoundLayerSurface = nullptr;
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wlr_surface* foundSurface = nullptr;
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@ -173,6 +173,9 @@ void Events::listener_unmapPopupXDG(void* owner, void* data) {
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ASSERT(PPOPUP);
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if (PPOPUP->popup->base->surface == g_pCompositor->m_pLastFocus)
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g_pInputManager->releaseAllMouseButtons();
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SubsurfaceTree::destroySurfaceTree(PPOPUP->pSurfaceTree);
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int lx = 0, ly = 0;
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@ -637,6 +637,8 @@ void Events::listener_unmapWindow(void* owner, void* data) {
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wasLastWindow = true;
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g_pCompositor->m_pLastWindow = nullptr;
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g_pCompositor->m_pLastFocus = nullptr;
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g_pInputManager->releaseAllMouseButtons();
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}
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PWINDOW->m_bMappedX11 = false;
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@ -184,6 +184,9 @@ void Events::listener_unmapSubsurface(void* owner, void* data) {
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Debug::log(LOG, "Subsurface %x unmapped", subsurface);
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if (subsurface->pSubsurface->surface == g_pCompositor->m_pLastFocus)
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g_pInputManager->releaseAllMouseButtons();
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if (subsurface->pChild) {
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const auto PNODE = subsurface->pChild;
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