mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-22 20:45:59 +01:00
renderer: Add a missing texture asset and a user check
When an asset is missing, instead of a black screen, render an obnoxious, yet standard, missing texture. Additionally, warn the user assets failed to load. Shoutout to Arch for having their assets broken for months. Fix your shit. I am tired of it, and it's negatively impacting users.
This commit is contained in:
parent
3852418d24
commit
d8b865366a
5 changed files with 139 additions and 71 deletions
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@ -2738,6 +2738,12 @@ void CCompositor::performUserChecks() {
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CColor{}, 15000, ICON_WARNING);
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}
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}
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if (g_pHyprOpenGL->failedAssetsNo > 0) {
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g_pHyprNotificationOverlay->addNotification(std::format("Hyprland failed to load {} essential asset{}, blame your distro's packager for doing a bad job at packaging!",
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g_pHyprOpenGL->failedAssetsNo, g_pHyprOpenGL->failedAssetsNo > 1 ? "s" : ""),
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CColor{1.0, 0.1, 0.1, 1.0}, 15000, ICON_ERROR);
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}
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}
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void CCompositor::moveWindowToWorkspaceSafe(PHLWINDOW pWindow, PHLWORKSPACE pWorkspace) {
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@ -2,7 +2,7 @@
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#include "OpenGL.hpp"
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CFramebuffer::CFramebuffer() {
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m_cTex = makeShared<CTexture>();
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;
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}
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bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) {
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@ -12,6 +12,9 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) {
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uint32_t glFormat = FormatUtils::drmFormatToGL(drmFormat);
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uint32_t glType = FormatUtils::glFormatToType(glFormat);
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if (!m_cTex)
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m_cTex = makeShared<CTexture>();
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if (!m_iFbAllocated) {
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firstAlloc = true;
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glGenFramebuffers(1, &m_iFb);
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@ -54,7 +57,8 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) {
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, g_pHyprOpenGL->m_iCurrentOutputFb);
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if (g_pHyprOpenGL)
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glBindFramebuffer(GL_FRAMEBUFFER, g_pHyprOpenGL->m_iCurrentOutputFb);
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m_vSize = Vector2D(w, h);
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@ -85,14 +89,17 @@ void CFramebuffer::bind() {
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
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#endif
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
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if (g_pHyprOpenGL)
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
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else
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glViewport(0, 0, m_vSize.x, m_vSize.y);
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}
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void CFramebuffer::release() {
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if (m_iFbAllocated)
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glDeleteFramebuffers(1, &m_iFb);
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m_cTex->destroyTexture();
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m_cTex.reset();
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m_iFbAllocated = false;
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m_vSize = Vector2D();
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}
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@ -13,6 +13,13 @@
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#include <gbm.h>
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#include <filesystem>
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const std::vector<const char*> ASSET_PATHS = {
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#ifdef DATAROOTDIR
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DATAROOTDIR,
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#endif
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"/usr/share",
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};
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inline void loadGLProc(void* pProc, const char* name) {
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void* proc = (void*)eglGetProcAddress(name);
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if (proc == NULL) {
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@ -2595,11 +2602,32 @@ void CHyprOpenGLImpl::renderSplash(cairo_t* const CAIRO, cairo_surface_t* const
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cairo_surface_flush(CAIROSURFACE);
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}
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SP<CTexture> CHyprOpenGLImpl::loadAsset(const std::string& file) {
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const auto CAIROSURFACE = cairo_image_surface_create_from_png(file.c_str());
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SP<CTexture> CHyprOpenGLImpl::loadAsset(const std::string& filename) {
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if (!CAIROSURFACE)
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return nullptr;
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std::string fullPath;
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for (auto& e : ASSET_PATHS) {
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std::string p = std::string{e} + "/hypr/" + filename;
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std::error_code ec;
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if (std::filesystem::exists(p, ec)) {
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fullPath = p;
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break;
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} else
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Debug::log(LOG, "loadAsset: looking at {} unsuccessful: ec {}", filename, ec.message());
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}
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if (fullPath.empty()) {
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failedAssetsNo++;
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Debug::log(ERR, "loadAsset: looking for {} failed (no provider found)", filename);
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return m_pMissingAssetTexture;
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}
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const auto CAIROSURFACE = cairo_image_surface_create_from_png(fullPath.c_str());
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if (!CAIROSURFACE) {
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failedAssetsNo++;
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Debug::log(ERR, "loadAsset: failed to load {} (corrupt / inaccessible / not png)", fullPath);
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return m_pMissingAssetTexture;
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}
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const auto CAIROFORMAT = cairo_image_surface_get_format(CAIROSURFACE);
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auto tex = makeShared<CTexture>();
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@ -2710,51 +2738,68 @@ SP<CTexture> CHyprOpenGLImpl::renderText(const std::string& text, CColor col, in
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return tex;
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}
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void CHyprOpenGLImpl::initAssets() {
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std::string assetsPath = "";
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#ifndef DATAROOTDIR
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assetsPath = "/usr/share/hypr/";
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#else
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assetsPath = std::format("{}{}", DATAROOTDIR, "/hypr/");
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#endif
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void CHyprOpenGLImpl::initMissingAssetTexture() {
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SP<CTexture> tex = makeShared<CTexture>();
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tex->allocate();
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m_pLockDeadTexture = loadAsset(assetsPath + "lockdead.png");
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m_pLockDead2Texture = loadAsset(assetsPath + "lockdead2.png");
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const auto CAIROSURFACE = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, 512, 512);
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const auto CAIRO = cairo_create(CAIROSURFACE);
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cairo_set_antialias(CAIRO, CAIRO_ANTIALIAS_NONE);
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cairo_save(CAIRO);
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cairo_set_source_rgba(CAIRO, 0, 0, 0, 1);
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cairo_set_operator(CAIRO, CAIRO_OPERATOR_SOURCE);
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cairo_paint(CAIRO);
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cairo_set_source_rgba(CAIRO, 1, 0, 1, 1);
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cairo_rectangle(CAIRO, 256, 0, 256, 256);
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cairo_fill(CAIRO);
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cairo_rectangle(CAIRO, 0, 256, 256, 256);
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cairo_fill(CAIRO);
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cairo_restore(CAIRO);
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cairo_surface_flush(CAIROSURFACE);
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tex->m_vSize = {512, 512};
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// copy the data to an OpenGL texture we have
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const GLint glFormat = GL_RGBA;
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const GLint glType = GL_UNSIGNED_BYTE;
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const auto DATA = cairo_image_surface_get_data(CAIROSURFACE);
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glBindTexture(GL_TEXTURE_2D, tex->m_iTexID);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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#ifndef GLES2
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
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#endif
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glTexImage2D(GL_TEXTURE_2D, 0, glFormat, tex->m_vSize.x, tex->m_vSize.y, 0, glFormat, glType, DATA);
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cairo_surface_destroy(CAIROSURFACE);
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cairo_destroy(CAIRO);
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m_pMissingAssetTexture = tex;
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}
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void CHyprOpenGLImpl::initAssets() {
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initMissingAssetTexture();
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static auto PFORCEWALLPAPER = CConfigValue<Hyprlang::INT>("misc:force_default_wallpaper");
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const auto FORCEWALLPAPER = std::clamp(*PFORCEWALLPAPER, static_cast<int64_t>(-1L), static_cast<int64_t>(2L));
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m_pLockDeadTexture = loadAsset("lockdead.png");
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m_pLockDead2Texture = loadAsset("lockdead2.png");
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m_pLockTtyTextTexture = renderText(std::format("Running on tty {}",
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g_pCompositor->m_pAqBackend->hasSession() && g_pCompositor->m_pAqBackend->session->vt > 0 ?
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std::to_string(g_pCompositor->m_pAqBackend->session->vt) :
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"unknown"),
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CColor{0.9F, 0.9F, 0.9F, 0.7F}, 20, true);
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}
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void CHyprOpenGLImpl::createBGTextureForMonitor(PHLMONITOR pMonitor) {
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RASSERT(m_RenderData.pMonitor, "Tried to createBGTex without begin()!");
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Debug::log(LOG, "Creating a texture for BGTex");
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static auto PRENDERTEX = CConfigValue<Hyprlang::INT>("misc:disable_hyprland_logo");
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static auto PNOSPLASH = CConfigValue<Hyprlang::INT>("misc:disable_splash_rendering");
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static auto PFORCEWALLPAPER = CConfigValue<Hyprlang::INT>("misc:force_default_wallpaper");
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const auto FORCEWALLPAPER = std::clamp(*PFORCEWALLPAPER, static_cast<int64_t>(-1L), static_cast<int64_t>(2L));
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if (*PRENDERTEX)
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return;
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// release the last tex if exists
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const auto PFB = &m_mMonitorBGFBs[pMonitor];
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PFB->release();
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PFB->alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->output->state->state().drmFormat);
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if (!m_pBackgroundTexture) {
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std::string texPath = "";
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#ifndef DATAROOTDIR
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texPath = "/usr/share/hypr/wall";
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#else
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texPath = std::format("{}{}", DATAROOTDIR, "/hypr/wall");
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#endif
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// create the default background texture
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{
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std::string texPath = std::format("{}", "wall");
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// get the adequate tex
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if (FORCEWALLPAPER == -1) {
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@ -2767,15 +2812,29 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(PHLMONITOR pMonitor) {
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texPath += ".png";
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// check if wallpapers exist
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std::error_code err;
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if (!std::filesystem::exists(texPath, err)) {
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Debug::log(ERR, "createBGTextureForMonitor: failed, file \"{}\" doesn't exist or access denied, ec: {}", texPath, err.message());
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return; // the texture will be empty, oh well. We'll clear with a solid color anyways.
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}
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m_pBackgroundTexture = loadAsset(texPath);
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}
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}
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void CHyprOpenGLImpl::createBGTextureForMonitor(PHLMONITOR pMonitor) {
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RASSERT(m_RenderData.pMonitor, "Tried to createBGTex without begin()!");
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Debug::log(LOG, "Creating a texture for BGTex");
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static auto PRENDERTEX = CConfigValue<Hyprlang::INT>("misc:disable_hyprland_logo");
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static auto PNOSPLASH = CConfigValue<Hyprlang::INT>("misc:disable_splash_rendering");
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if (*PRENDERTEX)
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return;
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// release the last tex if exists
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const auto PFB = &m_mMonitorBGFBs[pMonitor];
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PFB->release();
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PFB->alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->output->state->state().drmFormat);
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if (!m_pBackgroundTexture) // ?!?!?!
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return;
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// create a new one with cairo
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SP<CTexture> tex = makeShared<CTexture>();
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@ -215,11 +215,12 @@ class CHyprOpenGLImpl {
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GLint m_iCurrentOutputFb = 0;
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int m_iGBMFD = -1;
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gbm_device* m_pGbmDevice = nullptr;
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EGLContext m_pEglContext = nullptr;
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EGLDisplay m_pEglDisplay = nullptr;
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EGLDeviceEXT m_pEglDevice = nullptr;
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int m_iGBMFD = -1;
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gbm_device* m_pGbmDevice = nullptr;
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EGLContext m_pEglContext = nullptr;
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EGLDisplay m_pEglDisplay = nullptr;
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EGLDeviceEXT m_pEglDevice = nullptr;
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uint failedAssetsNo = 0;
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bool m_bReloadScreenShader = true; // at launch it can be set
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@ -277,7 +278,7 @@ class CHyprOpenGLImpl {
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CShader m_sFinalScreenShader;
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CTimer m_tGlobalTimer;
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SP<CTexture> m_pBackgroundTexture, m_pLockDeadTexture, m_pLockDead2Texture, m_pLockTtyTextTexture;
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SP<CTexture> m_pMissingAssetTexture, m_pBackgroundTexture, m_pLockDeadTexture, m_pLockDead2Texture, m_pLockTtyTextTexture;
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void logShaderError(const GLuint&, bool program = false);
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GLuint createProgram(const std::string&, const std::string&, bool dynamic = false);
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@ -290,6 +291,7 @@ class CHyprOpenGLImpl {
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SP<CTexture> loadAsset(const std::string& file);
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SP<CTexture> renderText(const std::string& text, CColor col, int pt, bool italic = false);
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void initAssets();
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void initMissingAssetTexture();
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//
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std::optional<std::vector<uint64_t>> getModsForFormat(EGLint format);
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@ -1063,22 +1063,16 @@ void CHyprRenderer::renderSessionLockMissing(PHLMONITOR pMonitor) {
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if (ANY_PRESENT) {
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// render image2, without instructions. Lock still "alive", unless texture dead
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if (g_pHyprOpenGL->m_pLockDead2Texture)
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g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_pLockDead2Texture, &monbox, ALPHA);
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else
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g_pHyprOpenGL->renderRect(&monbox, CColor(1.0, 0.2, 0.2, ALPHA));
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g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_pLockDead2Texture, &monbox, ALPHA);
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} else {
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// render image, with instructions. Lock is gone.
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if (g_pHyprOpenGL->m_pLockDeadTexture) {
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g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_pLockDeadTexture, &monbox, ALPHA);
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g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_pLockDeadTexture, &monbox, ALPHA);
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// also render text for the tty number
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if (g_pHyprOpenGL->m_pLockTtyTextTexture) {
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CBox texbox = {{}, g_pHyprOpenGL->m_pLockTtyTextTexture->m_vSize};
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g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_pLockTtyTextTexture, &texbox, 1.F);
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}
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} else
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g_pHyprOpenGL->renderRect(&monbox, CColor(1.0, 0.2, 0.2, ALPHA));
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// also render text for the tty number
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if (g_pHyprOpenGL->m_pLockTtyTextTexture) {
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CBox texbox = {{}, g_pHyprOpenGL->m_pLockTtyTextTexture->m_vSize};
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g_pHyprOpenGL->renderTexture(g_pHyprOpenGL->m_pLockTtyTextTexture, &texbox, 1.F);
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}
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}
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if (ALPHA < 1.f) /* animate */
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