mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-08 17:25:58 +01:00
added window pinning
This commit is contained in:
parent
f663fa209c
commit
d94fe3d063
11 changed files with 115 additions and 13 deletions
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@ -454,10 +454,17 @@ CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
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}
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}
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// pinned
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for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
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wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
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if (wlr_box_contains_point(&box, pos.x, pos.y) && (*w)->m_bIsMapped && (*w)->m_bIsFloating && !(*w)->m_bHidden && (*w)->m_bPinned)
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return w->get();
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}
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// first loop over floating cuz they're above, m_vWindows should be sorted bottom->top, for tiled it doesn't matter.
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for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
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wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
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if (wlr_box_contains_point(&box, pos.x, pos.y) && (*w)->m_bIsMapped && (*w)->m_bIsFloating && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->m_bHidden)
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if (wlr_box_contains_point(&box, pos.x, pos.y) && (*w)->m_bIsMapped && (*w)->m_bIsFloating && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->m_bHidden && !(*w)->m_bPinned)
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return w->get();
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}
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@ -517,10 +524,29 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
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}
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}
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// pinned windows on top of floating regardless
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for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
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wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
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if ((*w)->m_bIsFloating && (*w)->m_bIsMapped && !(*w)->m_bHidden && !(*w)->m_bX11ShouldntFocus && (*w)->m_bPinned) {
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y))
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return w->get();
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if (!(*w)->m_bIsX11) {
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wlr_surface* resultSurf = nullptr;
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Vector2D origin = (*w)->m_vRealPosition.vec();
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SExtensionFindingData data = {origin, pos, &resultSurf};
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wlr_xdg_surface_for_each_popup_surface((*w)->m_uSurface.xdg, findExtensionForVector2D, &data);
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if (resultSurf)
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return w->get();
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}
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}
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}
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// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
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for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
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wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
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if ((*w)->m_bIsFloating && (*w)->m_bIsMapped && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->m_bHidden && !(*w)->m_bX11ShouldntFocus) {
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if ((*w)->m_bIsFloating && (*w)->m_bIsMapped && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->m_bHidden && !(*w)->m_bX11ShouldntFocus && !(*w)->m_bPinned) {
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y))
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return w->get();
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@ -574,10 +600,17 @@ CWindow* CCompositor::windowFromCursor() {
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}
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}
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// pinned
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for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
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wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && (*w)->m_bIsMapped && (*w)->m_bIsFloating && (*w)->m_bPinned)
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return w->get();
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}
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// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
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for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
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wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && (*w)->m_bIsMapped && (*w)->m_bIsFloating && isWorkspaceVisible((*w)->m_iWorkspaceID))
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && (*w)->m_bIsMapped && (*w)->m_bIsFloating && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->m_bPinned)
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return w->get();
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}
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@ -593,7 +626,13 @@ CWindow* CCompositor::windowFromCursor() {
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CWindow* CCompositor::windowFloatingFromCursor() {
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for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
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wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && (*w)->m_bIsMapped && (*w)->m_bIsFloating && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->m_bHidden)
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && (*w)->m_bIsMapped && (*w)->m_bIsFloating && !(*w)->m_bHidden && (*w)->m_bPinned)
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return w->get();
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}
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for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
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wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
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if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && (*w)->m_bIsMapped && (*w)->m_bIsFloating && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->m_bHidden && !(*w)->m_bPinned)
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return w->get();
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}
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@ -676,6 +715,9 @@ void CCompositor::focusWindow(CWindow* pWindow, wlr_surface* pSurface) {
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if (m_pLastWindow == pWindow && m_sSeat.seat->keyboard_state.focused_surface == pSurface)
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return;
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if (pWindow->m_bPinned)
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pWindow->m_iWorkspaceID = m_pLastMonitor->activeWorkspace;
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if (!isWorkspaceVisible(pWindow->m_iWorkspaceID))
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g_pKeybindManager->changeworkspace("[internal]" + std::to_string(pWindow->m_iWorkspaceID));
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@ -1399,6 +1441,17 @@ void CCompositor::swapActiveWorkspaces(CMonitor* pMonitorA, CMonitor* pMonitorB)
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}
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}
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// fix pinned windows
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for (auto& w : g_pCompositor->m_vWindows) {
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if (w->m_iWorkspaceID == pMonitorA->activeWorkspace && w->m_bPinned) {
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w->m_iWorkspaceID = PWORKSPACEB->m_iID;
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}
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if (w->m_iWorkspaceID == pMonitorB->activeWorkspace && w->m_bPinned) {
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w->m_iWorkspaceID = PWORKSPACEA->m_iID;
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}
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}
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pMonitorA->activeWorkspace = PWORKSPACEB->m_iID;
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pMonitorB->activeWorkspace = PWORKSPACEA->m_iID;
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@ -119,6 +119,9 @@ public:
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// For hidden windows and stuff
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bool m_bHidden = false;
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// For pinned (sticky) windows
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bool m_bPinned = false;
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// for proper cycling. While cycling we can't just move the pointers, so we need to keep track of the last cycled window.
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CWindow* m_pLastCycledWindow = nullptr;
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@ -739,6 +739,7 @@ bool windowRuleValid(const std::string& RULE) {
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&& RULE != "opaque"
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&& RULE != "forceinput"
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&& RULE != "fullscreen"
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&& RULE != "pin"
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&& RULE.find("animation") != 0
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&& RULE.find("rounding") != 0
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&& RULE.find("workspace") != 0);
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@ -85,7 +85,8 @@ R"#({
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"class": "%s",
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"title": "%s",
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"pid": %i,
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"xwayland": %s
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"xwayland": %s,
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"pinned": %s
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},)#",
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w.get(),
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(int)w->m_vRealPosition.vec().x, (int)w->m_vRealPosition.vec().y,
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@ -96,7 +97,8 @@ R"#({
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escapeJSONStrings(g_pXWaylandManager->getAppIDClass(w.get())).c_str(),
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escapeJSONStrings(g_pXWaylandManager->getTitle(w.get())).c_str(),
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w->getPID(),
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((int)w->m_bIsX11 == 1 ? "true" : "false")
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((int)w->m_bIsX11 == 1 ? "true" : "false"),
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(w->m_bPinned ? "true" : "false")
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);
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}
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}
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@ -109,8 +111,8 @@ R"#({
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} else {
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for (auto& w : g_pCompositor->m_vWindows) {
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if (w->m_bIsMapped) {
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result += getFormat("Window %x -> %s:\n\tat: %i,%i\n\tsize: %i,%i\n\tworkspace: %i (%s)\n\tfloating: %i\n\tmonitor: %i\n\tclass: %s\n\ttitle: %s\n\tpid: %i\n\txwayland: %i\n\n",
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w.get(), w->m_szTitle.c_str(), (int)w->m_vRealPosition.vec().x, (int)w->m_vRealPosition.vec().y, (int)w->m_vRealSize.vec().x, (int)w->m_vRealSize.vec().y, w->m_iWorkspaceID, (w->m_iWorkspaceID == -1 ? "" : g_pCompositor->getWorkspaceByID(w->m_iWorkspaceID) ? g_pCompositor->getWorkspaceByID(w->m_iWorkspaceID)->m_szName.c_str() : std::string("Invalid workspace " + std::to_string(w->m_iWorkspaceID)).c_str()), (int)w->m_bIsFloating, w->m_iMonitorID, g_pXWaylandManager->getAppIDClass(w.get()).c_str(), g_pXWaylandManager->getTitle(w.get()).c_str(), w->getPID(), (int)w->m_bIsX11);
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result += getFormat("Window %x -> %s:\n\tat: %i,%i\n\tsize: %i,%i\n\tworkspace: %i (%s)\n\tfloating: %i\n\tmonitor: %i\n\tclass: %s\n\ttitle: %s\n\tpid: %i\n\txwayland: %i\n\tpinned: %i\n\n",
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w.get(), w->m_szTitle.c_str(), (int)w->m_vRealPosition.vec().x, (int)w->m_vRealPosition.vec().y, (int)w->m_vRealSize.vec().x, (int)w->m_vRealSize.vec().y, w->m_iWorkspaceID, (w->m_iWorkspaceID == -1 ? "" : g_pCompositor->getWorkspaceByID(w->m_iWorkspaceID) ? g_pCompositor->getWorkspaceByID(w->m_iWorkspaceID)->m_szName.c_str() : std::string("Invalid workspace " + std::to_string(w->m_iWorkspaceID)).c_str()), (int)w->m_bIsFloating, w->m_iMonitorID, g_pXWaylandManager->getAppIDClass(w.get()).c_str(), g_pXWaylandManager->getTitle(w.get()).c_str(), w->getPID(), (int)w->m_bIsX11, (int)w->m_bPinned);
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}
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}
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@ -162,6 +162,8 @@ void Events::listener_mapWindow(void* owner, void* data) {
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PWINDOW->m_sAdditionalConfigData.forceOpaque = true;
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} else if (r.szRule == "forceinput") {
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PWINDOW->m_sAdditionalConfigData.forceAllowsInput = true;
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} else if (r.szRule == "pin") {
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PWINDOW->m_bPinned = true;
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} else if (r.szRule.find("rounding") == 0) {
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try {
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PWINDOW->m_sAdditionalConfigData.rounding = std::stoi(r.szRule.substr(r.szRule.find_first_of(' ') + 1));
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@ -188,6 +190,10 @@ void Events::listener_mapWindow(void* owner, void* data) {
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}
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}
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// disallow tiled pinned
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if (PWINDOW->m_bPinned && !PWINDOW->m_bIsFloating)
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PWINDOW->m_bPinned = false;
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if (requestedWorkspace != "") {
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// process requested workspace
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if (requestedWorkspace.contains(' ')) {
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@ -226,6 +226,8 @@ void IHyprLayout::changeWindowFloatingMode(CWindow* pWindow) {
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return;
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}
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pWindow->m_bPinned = false;
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const auto TILED = isWindowTiled(pWindow);
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if (!TILED) {
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@ -42,6 +42,7 @@ CKeybindManager::CKeybindManager() {
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m_mDispatchers["resizewindowpixel"] = resizeWindow;
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m_mDispatchers["swapnext"] = swapnext;
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m_mDispatchers["swapactiveworkspaces"] = swapActiveWorkspaces;
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m_mDispatchers["pin"] = pinActive;
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m_tScrollTimer.reset();
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}
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@ -613,6 +614,13 @@ void CKeybindManager::changeworkspace(std::string args) {
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if (!g_pCompositor->isWorkspaceVisible(workspaceToChangeTo)) {
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const auto OLDWORKSPACEID = PMONITOR->activeWorkspace;
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// fix pinned windows
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for (auto& w : g_pCompositor->m_vWindows) {
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if (w->m_iWorkspaceID == PMONITOR->activeWorkspace && w->m_bPinned) {
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w->m_iWorkspaceID = workspaceToChangeTo;
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}
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}
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// change it
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if (workspaceToChangeTo != SPECIAL_WORKSPACE_ID)
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PMONITOR->activeWorkspace = workspaceToChangeTo;
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@ -700,6 +708,13 @@ void CKeybindManager::changeworkspace(std::string args) {
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PMONITOR->specialWorkspaceOpen = false;
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// fix pinned windows
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for (auto& w : g_pCompositor->m_vWindows) {
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if (w->m_iWorkspaceID == PMONITOR->activeWorkspace && w->m_bPinned) {
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w->m_iWorkspaceID = workspaceToChangeTo;
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}
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}
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if (workspaceToChangeTo != SPECIAL_WORKSPACE_ID)
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PMONITOR->activeWorkspace = workspaceToChangeTo;
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else
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@ -1534,3 +1549,15 @@ void CKeybindManager::swapActiveWorkspaces(std::string args) {
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g_pCompositor->swapActiveWorkspaces(PMON1, PMON2);
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}
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void CKeybindManager::pinActive(std::string args) {
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if (!g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow) || !g_pCompositor->m_pLastWindow->m_bIsFloating)
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return;
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g_pCompositor->m_pLastWindow->m_bPinned = !g_pCompositor->m_pLastWindow->m_bPinned;
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g_pCompositor->m_pLastWindow->m_iWorkspaceID = g_pCompositor->getMonitorFromID(g_pCompositor->m_pLastWindow->m_iMonitorID)->activeWorkspace;
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(g_pCompositor->m_pLastWindow->m_iWorkspaceID);
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PWORKSPACE->m_pLastFocusedWindow = g_pCompositor->vectorToWindowTiled(g_pInputManager->getMouseCoordsInternal());
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}
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@ -113,6 +113,7 @@ private:
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static void dpms(std::string);
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static void swapnext(std::string);
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static void swapActiveWorkspaces(std::string);
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static void pinActive(std::string);
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friend class CCompositor;
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friend class CInputManager;
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@ -63,7 +63,8 @@ void CHyprXWaylandManager::activateWindow(CWindow* pWindow, bool activate) {
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g_pCompositor->m_pLastFocus = getWindowSurface(pWindow);
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g_pCompositor->m_pLastWindow = pWindow;
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g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID)->m_pLastFocusedWindow = pWindow;
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if (!pWindow->m_bPinned)
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g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID)->m_pLastFocusedWindow = pWindow;
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}
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void CHyprXWaylandManager::getGeometryForWindow(CWindow* pWindow, wlr_box* pbox) {
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@ -156,7 +156,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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// only check floating because tiled cant be over fullscreen
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for (auto w = g_pCompositor->m_vWindows.rbegin(); w != g_pCompositor->m_vWindows.rend(); w++) {
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wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
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if ((((*w)->m_bIsFloating && (*w)->m_bIsMapped && (*w)->m_bCreatedOverFullscreen) || ((*w)->m_iWorkspaceID == SPECIAL_WORKSPACE_ID && PMONITOR->specialWorkspaceOpen)) && wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y) && g_pCompositor->isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->m_bHidden) {
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if ((((*w)->m_bIsFloating && (*w)->m_bIsMapped && ((*w)->m_bCreatedOverFullscreen || (*w)->m_bPinned)) || ((*w)->m_iWorkspaceID == SPECIAL_WORKSPACE_ID && PMONITOR->specialWorkspaceOpen)) && wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y) && g_pCompositor->isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->m_bHidden) {
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pFoundWindow = (*w).get();
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if (!pFoundWindow->m_bIsX11) {
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@ -65,6 +65,9 @@ bool CHyprRenderer::shouldRenderWindow(CWindow* pWindow, CMonitor* pMonitor) {
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if (!wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, pMonitor->output, &geometry))
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return false;
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if (pWindow->m_bPinned)
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return true;
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// now check if it has the same workspace
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
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@ -99,6 +102,9 @@ bool CHyprRenderer::shouldRenderWindow(CWindow* pWindow) {
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
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if (pWindow->m_bPinned)
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return true;
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if (g_pCompositor->isWorkspaceVisible(pWindow->m_iWorkspaceID))
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return true;
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@ -137,7 +143,7 @@ void CHyprRenderer::renderWorkspaceWithFullscreenWindow(CMonitor* pMonitor, CWor
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// then render windows over fullscreen
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for (auto& w : g_pCompositor->m_vWindows) {
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if (w->m_iWorkspaceID != pWorkspaceWindow->m_iWorkspaceID || !w->m_bCreatedOverFullscreen || !w->m_bIsMapped)
|
||||
if (w->m_iWorkspaceID != pWorkspaceWindow->m_iWorkspaceID || (!w->m_bCreatedOverFullscreen && !w->m_bPinned) || !w->m_bIsMapped)
|
||||
continue;
|
||||
|
||||
renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
|
||||
|
@ -188,7 +194,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
|
|||
}
|
||||
|
||||
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
|
||||
const auto REALPOS = pWindow->m_vRealPosition.vec() + PWORKSPACE->m_vRenderOffset.vec();
|
||||
const auto REALPOS = pWindow->m_vRealPosition.vec() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset.vec());
|
||||
static const auto PNOFLOATINGBORDERS = &g_pConfigManager->getConfigValuePtr("general:no_border_on_floating")->intValue;
|
||||
|
||||
SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y};
|
||||
|
@ -196,7 +202,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
|
|||
renderdata.w = std::clamp(pWindow->m_vRealSize.vec().x, (double)5, (double)1337420); // clamp the size to min 5,
|
||||
renderdata.h = std::clamp(pWindow->m_vRealSize.vec().y, (double)5, (double)1337420); // otherwise we'll have issues later with invalid boxes
|
||||
renderdata.dontRound = (pWindow->m_bIsFullscreen && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL) || (!pWindow->m_sSpecialRenderData.rounding);
|
||||
renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (PWORKSPACE->m_fAlpha.fl() / 255.f);
|
||||
renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (pWindow->m_bPinned ? 1.f : (PWORKSPACE->m_fAlpha.fl() / 255.f));
|
||||
renderdata.alpha = pWindow->m_fActiveInactiveAlpha.fl();
|
||||
renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && (pWindow->m_bIsFloating ? *PNOFLOATINGBORDERS == 0 : true) && (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL);
|
||||
renderdata.rounding = pWindow->m_sAdditionalConfigData.rounding;
|
||||
|
|
Loading…
Reference in a new issue