block surface feedback on window sharing

This commit is contained in:
vaxerski 2022-12-05 19:11:02 +00:00
parent 9c67e08dbd
commit da76a1ed9e
3 changed files with 7 additions and 3 deletions

View file

@ -341,7 +341,9 @@ bool CToplevelExportProtocolManager::copyFrameShm(SToplevelFrame* frame, timespe
g_pHyprOpenGL->clear(CColor(0, 0, 0, 255));
// render client at 0,0
g_pHyprRenderer->m_bBlockSurfaceFeedback = g_pHyprRenderer->shouldRenderWindow(frame->pWindow); // block the feedback to avoid spamming the surface if it's visible
g_pHyprRenderer->renderWindow(frame->pWindow, PMONITOR, now, false, RENDER_PASS_ALL, true, true);
g_pHyprRenderer->m_bBlockSurfaceFeedback = false;
// copy pixels
const auto PFORMAT = get_gles2_format_from_drm(format);

View file

@ -51,9 +51,10 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true);
}
if (!g_pHyprRenderer->m_bBlockSurfaceFeedback) {
wlr_surface_send_frame_done(surface, RDATA->when);
wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->output);
}
// reset the UV, we might've set it above
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);

View file

@ -46,6 +46,7 @@ public:
void calculateUVForWindowSurface(CWindow*, wlr_surface*, bool main = false);
bool m_bWindowRequestedCursorHide = false;
bool m_bBlockSurfaceFeedback = false;
CWindow* m_pLastScanout = nullptr;
DAMAGETRACKINGMODES damageTrackingModeFromStr(const std::string&);