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https://github.com/hyprwm/Hyprland
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block surface feedback on window sharing
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parent
9c67e08dbd
commit
da76a1ed9e
3 changed files with 7 additions and 3 deletions
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@ -341,7 +341,9 @@ bool CToplevelExportProtocolManager::copyFrameShm(SToplevelFrame* frame, timespe
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g_pHyprOpenGL->clear(CColor(0, 0, 0, 255));
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// render client at 0,0
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g_pHyprRenderer->m_bBlockSurfaceFeedback = g_pHyprRenderer->shouldRenderWindow(frame->pWindow); // block the feedback to avoid spamming the surface if it's visible
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g_pHyprRenderer->renderWindow(frame->pWindow, PMONITOR, now, false, RENDER_PASS_ALL, true, true);
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g_pHyprRenderer->m_bBlockSurfaceFeedback = false;
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// copy pixels
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const auto PFORMAT = get_gles2_format_from_drm(format);
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@ -51,9 +51,10 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
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g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true);
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}
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wlr_surface_send_frame_done(surface, RDATA->when);
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wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->output);
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if (!g_pHyprRenderer->m_bBlockSurfaceFeedback) {
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wlr_surface_send_frame_done(surface, RDATA->when);
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wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->output);
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}
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// reset the UV, we might've set it above
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
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@ -46,6 +46,7 @@ public:
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void calculateUVForWindowSurface(CWindow*, wlr_surface*, bool main = false);
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bool m_bWindowRequestedCursorHide = false;
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bool m_bBlockSurfaceFeedback = false;
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CWindow* m_pLastScanout = nullptr;
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DAMAGETRACKINGMODES damageTrackingModeFromStr(const std::string&);
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