ensure egl is current in begin

This commit is contained in:
Vaxry 2022-08-12 17:10:07 +02:00
parent 66b0622bc5
commit db35a1c6d0

View file

@ -76,6 +76,10 @@ GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src) {
void CHyprOpenGLImpl::begin(CMonitor* pMonitor, pixman_region32_t* pDamage, bool fake) { void CHyprOpenGLImpl::begin(CMonitor* pMonitor, pixman_region32_t* pDamage, bool fake) {
m_RenderData.pMonitor = pMonitor; m_RenderData.pMonitor = pMonitor;
if (eglGetCurrentContext() != wlr_egl_get_context(g_pCompositor->m_sWLREGL)) {
eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL));
}
glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y); glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
matrixProjection(m_RenderData.projection, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, WL_OUTPUT_TRANSFORM_NORMAL); matrixProjection(m_RenderData.projection, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, WL_OUTPUT_TRANSFORM_NORMAL);