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stuff
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@ -48,6 +48,8 @@ void CFrameSchedulingManager::gpuDone(wlr_buffer* pBuffer) {
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if (!DATA->delayed)
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return;
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Debug::log(LOG, "Missed a frame, rendering instantly");
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// delayed frame, let's render immediately, our shit will be presented soon
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// if we finish rendering before the next vblank somehow, kernel will be mad, but oh well
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DATA->noVblankTimer = true;
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