adjust ls fading out logic

This commit is contained in:
vaxerski 2022-07-25 22:00:46 +02:00
parent 6e16dfa5e5
commit db899e00e7

View file

@ -896,18 +896,17 @@ void CCompositor::cleanupFadingOut(const int& monid) {
if (ls->fadingOut && ls->readyToDelete && !ls->alpha.isBeingAnimated()) {
g_pHyprOpenGL->m_mLayerFramebuffers[ls].release();
g_pHyprOpenGL->m_mLayerFramebuffers.erase(ls);
m_vSurfacesFadingOut.erase(std::remove(m_vSurfacesFadingOut.begin(), m_vSurfacesFadingOut.end(), ls));
for (auto& m : m_vMonitors) {
for (auto& lsl : m->m_aLayerSurfaceLists) {
if (!lsl.empty() && std::find_if(lsl.begin(), lsl.end(), [&](std::unique_ptr<SLayerSurface>& other) { return other.get() == ls; }) != lsl.end()) {
lsl.erase(std::remove_if(lsl.begin(), lsl.end(), [&](std::unique_ptr<SLayerSurface>& other) { return other.get() == ls; }));
return;
}
}
}
m_vSurfacesFadingOut.erase(std::remove(m_vSurfacesFadingOut.begin(), m_vSurfacesFadingOut.end(), ls));
Debug::log(LOG, "Cleanup: destroyed a layersurface");
glFlush(); // to free mem NOW.