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https://github.com/hyprwm/Hyprland
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override force opaque rule on keybind
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parent
e15a9f3d7d
commit
dcb6a0425c
3 changed files with 6 additions and 2 deletions
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@ -318,7 +318,8 @@ void CWindow::applyDynamicRule(const SWindowRule& r) {
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} else if (r.szRule == "noshadow") {
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m_sAdditionalConfigData.forceNoShadow = true;
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} else if (r.szRule == "opaque") {
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m_sAdditionalConfigData.forceOpaque = true;
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if (!m_sAdditionalConfigData.forceOpaqueOverriden)
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m_sAdditionalConfigData.forceOpaque = true;
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} else if (r.szRule.find("rounding") == 0) {
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try {
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m_sAdditionalConfigData.rounding = std::stoi(r.szRule.substr(r.szRule.find_first_of(' ') + 1));
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@ -369,7 +370,8 @@ void CWindow::updateDynamicRules() {
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m_sAdditionalConfigData.forceNoBlur = false;
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m_sAdditionalConfigData.forceNoBorder = false;
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m_sAdditionalConfigData.forceNoShadow = false;
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m_sAdditionalConfigData.forceOpaque = false;
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if (!m_sAdditionalConfigData.forceOpaqueOverriden)
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m_sAdditionalConfigData.forceOpaque = false;
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m_sAdditionalConfigData.forceNoAnims = false;
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m_sAdditionalConfigData.animationStyle = "";
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m_sAdditionalConfigData.rounding = -1;
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@ -32,6 +32,7 @@ struct SWindowAdditionalConfigData {
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int rounding = -1; // -1 means no
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bool forceNoBlur = false;
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bool forceOpaque = false;
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bool forceOpaqueOverriden = false; // if true, a rule will not change the forceOpaque state. This is for the force opaque dispatcher.
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bool forceAllowsInput = false;
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bool forceNoAnims = false;
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bool forceNoBorder = false;
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@ -1622,6 +1622,7 @@ void CKeybindManager::toggleOpaque(std::string unused) {
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return;
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PWINDOW->m_sAdditionalConfigData.forceOpaque = !PWINDOW->m_sAdditionalConfigData.forceOpaque;
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PWINDOW->m_sAdditionalConfigData.forceOpaqueOverriden = true;
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g_pHyprRenderer->damageWindow(PWINDOW);
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}
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