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https://github.com/hyprwm/Hyprland
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windows: recalculate monitor after updating windows (#5647)
Recalculate monitor after updating windows, so layout render doesn't get overridden.
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parent
4d0a635237
commit
dd39cd7e42
2 changed files with 10 additions and 1 deletions
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@ -392,8 +392,12 @@ void CWindow::moveToWorkspace(PHLWORKSPACE pWorkspace) {
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g_pCompositor->updateWorkspaceWindows(OLDWORKSPACE->m_iID);
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g_pCompositor->updateWorkspaceSpecialRenderData(OLDWORKSPACE->m_iID);
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g_pLayoutManager->getCurrentLayout()->recalculateMonitor(OLDWORKSPACE->m_iMonitorID);
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g_pCompositor->updateWorkspaceWindows(workspaceID());
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g_pCompositor->updateWorkspaceSpecialRenderData(workspaceID());
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g_pLayoutManager->getCurrentLayout()->recalculateMonitor(m_iMonitorID);
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g_pCompositor->updateAllWindowsAnimatedDecorationValues();
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if (valid(pWorkspace)) {
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@ -486,6 +490,7 @@ void CWindow::onUnmap() {
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g_pCompositor->updateWorkspaceWindows(workspaceID());
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g_pCompositor->updateWorkspaceSpecialRenderData(workspaceID());
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g_pLayoutManager->getCurrentLayout()->recalculateMonitor(m_iMonitorID);
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g_pCompositor->updateAllWindowsAnimatedDecorationValues();
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m_pWorkspace.reset();
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@ -853,9 +858,9 @@ void CWindow::createGroup() {
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addWindowDeco(std::make_unique<CHyprGroupBarDecoration>(this));
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g_pLayoutManager->getCurrentLayout()->recalculateWindow(this);
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g_pCompositor->updateWorkspaceWindows(workspaceID());
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g_pCompositor->updateWorkspaceSpecialRenderData(workspaceID());
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g_pLayoutManager->getCurrentLayout()->recalculateMonitor(m_iMonitorID);
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g_pCompositor->updateAllWindowsAnimatedDecorationValues();
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}
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}
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@ -871,6 +876,7 @@ void CWindow::destroyGroup() {
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updateWindowDecos();
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g_pCompositor->updateWorkspaceWindows(workspaceID());
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g_pCompositor->updateWorkspaceSpecialRenderData(workspaceID());
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g_pLayoutManager->getCurrentLayout()->recalculateMonitor(m_iMonitorID);
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g_pCompositor->updateAllWindowsAnimatedDecorationValues();
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return;
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}
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@ -901,6 +907,7 @@ void CWindow::destroyGroup() {
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g_pCompositor->updateWorkspaceWindows(workspaceID());
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g_pCompositor->updateWorkspaceSpecialRenderData(workspaceID());
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g_pLayoutManager->getCurrentLayout()->recalculateMonitor(m_iMonitorID);
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g_pCompositor->updateAllWindowsAnimatedDecorationValues();
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}
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@ -211,6 +211,7 @@ bool CKeybindManager::ensureMouseBindState() {
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g_pCompositor->updateWorkspaceWindows(lastDraggedWindow->workspaceID());
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g_pCompositor->updateWorkspaceSpecialRenderData(lastDraggedWindow->workspaceID());
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g_pLayoutManager->getCurrentLayout()->recalculateMonitor(lastDraggedWindow->m_iMonitorID);
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g_pCompositor->updateAllWindowsAnimatedDecorationValues();
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return true;
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@ -872,6 +873,7 @@ static void toggleActiveFloatingCore(std::string args, std::optional<bool> float
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}
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g_pCompositor->updateWorkspaceWindows(PWINDOW->workspaceID());
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g_pCompositor->updateWorkspaceSpecialRenderData(PWINDOW->workspaceID());
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g_pLayoutManager->getCurrentLayout()->recalculateMonitor(PWINDOW->m_iMonitorID);
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g_pCompositor->updateAllWindowsAnimatedDecorationValues();
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}
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