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https://github.com/hyprwm/Hyprland
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Renderer: add init animation
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parent
11e87986a2
commit
ddfeebad3d
4 changed files with 39 additions and 12 deletions
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@ -158,12 +158,13 @@ void CHyprOpenGLImpl::end() {
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wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
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if (m_RenderData.mouseZoomFactor != 1.f) {
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const auto MOUSEPOS = g_pInputManager->getMouseCoordsInternal() - m_RenderData.pMonitor->vecPosition;
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monbox.x -= MOUSEPOS.x;
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monbox.y -= MOUSEPOS.y;
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const auto ZOOMCENTER =
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m_RenderData.mouseZoomUseMouse ? g_pInputManager->getMouseCoordsInternal() - m_RenderData.pMonitor->vecPosition : m_RenderData.pMonitor->vecSize / 2.f;
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monbox.x -= ZOOMCENTER.x;
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monbox.y -= ZOOMCENTER.y;
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scaleBox(&monbox, m_RenderData.mouseZoomFactor);
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monbox.x += *PZOOMRIGID ? m_RenderData.pMonitor->vecTransformedSize.x / 2 : MOUSEPOS.x;
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monbox.y += *PZOOMRIGID ? m_RenderData.pMonitor->vecTransformedSize.y / 2 : MOUSEPOS.y;
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monbox.x += *PZOOMRIGID ? m_RenderData.pMonitor->vecTransformedSize.x / 2 : ZOOMCENTER.x;
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monbox.y += *PZOOMRIGID ? m_RenderData.pMonitor->vecTransformedSize.y / 2 : ZOOMCENTER.y;
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if (monbox.x > 0)
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monbox.x = 0;
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@ -177,9 +178,10 @@ void CHyprOpenGLImpl::end() {
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clear(CColor(11.0 / 255.0, 11.0 / 255.0, 11.0 / 255.0, 1.0));
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m_bEndFrame = true;
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m_bApplyFinalShader = true;
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m_RenderData.useNearestNeighbor = true;
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m_bEndFrame = true;
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m_bApplyFinalShader = true;
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if (m_RenderData.mouseZoomUseMouse)
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m_RenderData.useNearestNeighbor = true;
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renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 1.f, 0);
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@ -189,9 +191,10 @@ void CHyprOpenGLImpl::end() {
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}
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// reset our data
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m_RenderData.pMonitor = nullptr;
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m_iWLROutputFb = 0;
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m_RenderData.mouseZoomFactor = 1.f;
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m_RenderData.pMonitor = nullptr;
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m_iWLROutputFb = 0;
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m_RenderData.mouseZoomFactor = 1.f;
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m_RenderData.mouseZoomUseMouse = true;
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}
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void CHyprOpenGLImpl::initShaders() {
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@ -816,7 +819,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
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}
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void CHyprOpenGLImpl::markBlurDirtyForMonitor(CMonitor* pMonitor) {
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pMonitor->activeWorkspace);
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pMonitor->activeWorkspace);
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const auto PFULLWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(pMonitor->activeWorkspace);
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if (PWORKSPACE->m_bHasFullscreenWindow && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL && PFULLWINDOW && !PFULLWINDOW->m_vRealSize.isBeingAnimated() &&
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@ -76,6 +76,7 @@ struct SCurrentRenderData {
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SRenderModifData renderModif;
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float mouseZoomFactor = 1.f;
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bool mouseZoomUseMouse = true; // true by default
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bool useNearestNeighbor = false;
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Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
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@ -788,6 +788,20 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
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if (!*PDAMAGEBLINK)
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damageBlinkCleanup = 0;
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static bool firstLaunch = true;
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float zoomInFactorFirstLaunch = 1.f;
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if (firstLaunch) {
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firstLaunch = false;
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m_tRenderTimer.reset();
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}
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if (m_tRenderTimer.getSeconds() < 1.5f) { // TODO: make the animation system more damage-flexible so that this can be migrated to there
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zoomInFactorFirstLaunch = 2.f - g_pAnimationManager->getBezier("default")->getYForPoint(m_tRenderTimer.getSeconds() / 1.5);
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damageMonitor(pMonitor);
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}
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startRender = std::chrono::high_resolution_clock::now();
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if (*PDEBUGOVERLAY == 1) {
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@ -970,6 +984,12 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
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else
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g_pHyprOpenGL->m_RenderData.mouseZoomFactor = 1.f;
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if (zoomInFactorFirstLaunch > 1.f) {
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g_pHyprOpenGL->m_RenderData.mouseZoomFactor = zoomInFactorFirstLaunch;
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g_pHyprOpenGL->m_RenderData.mouseZoomUseMouse = false;
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g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false;
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}
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EMIT_HOOK_EVENT("render", RENDER_LAST_MOMENT);
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g_pHyprOpenGL->end();
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@ -6,6 +6,7 @@
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#include "../helpers/Workspace.hpp"
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#include "../Window.hpp"
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#include "OpenGL.hpp"
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#include "../helpers/Timer.hpp"
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struct SMonitorRule;
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@ -69,6 +70,8 @@ class CHyprRenderer {
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float m_fCrashingDistort = 0.5f;
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wl_event_source* m_pCrashingLoop = nullptr;
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CTimer m_tRenderTimer;
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private:
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void arrangeLayerArray(CMonitor*, const std::vector<std::unique_ptr<SLayerSurface>>&, bool, wlr_box*);
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void renderWorkspaceWithFullscreenWindow(CMonitor*, CWorkspace*, timespec*);
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