Renderer: add init animation

This commit is contained in:
vaxerski 2023-05-01 02:49:41 +01:00
parent 11e87986a2
commit ddfeebad3d
4 changed files with 39 additions and 12 deletions

View file

@ -158,12 +158,13 @@ void CHyprOpenGLImpl::end() {
wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
if (m_RenderData.mouseZoomFactor != 1.f) {
const auto MOUSEPOS = g_pInputManager->getMouseCoordsInternal() - m_RenderData.pMonitor->vecPosition;
monbox.x -= MOUSEPOS.x;
monbox.y -= MOUSEPOS.y;
const auto ZOOMCENTER =
m_RenderData.mouseZoomUseMouse ? g_pInputManager->getMouseCoordsInternal() - m_RenderData.pMonitor->vecPosition : m_RenderData.pMonitor->vecSize / 2.f;
monbox.x -= ZOOMCENTER.x;
monbox.y -= ZOOMCENTER.y;
scaleBox(&monbox, m_RenderData.mouseZoomFactor);
monbox.x += *PZOOMRIGID ? m_RenderData.pMonitor->vecTransformedSize.x / 2 : MOUSEPOS.x;
monbox.y += *PZOOMRIGID ? m_RenderData.pMonitor->vecTransformedSize.y / 2 : MOUSEPOS.y;
monbox.x += *PZOOMRIGID ? m_RenderData.pMonitor->vecTransformedSize.x / 2 : ZOOMCENTER.x;
monbox.y += *PZOOMRIGID ? m_RenderData.pMonitor->vecTransformedSize.y / 2 : ZOOMCENTER.y;
if (monbox.x > 0)
monbox.x = 0;
@ -177,9 +178,10 @@ void CHyprOpenGLImpl::end() {
clear(CColor(11.0 / 255.0, 11.0 / 255.0, 11.0 / 255.0, 1.0));
m_bEndFrame = true;
m_bApplyFinalShader = true;
m_RenderData.useNearestNeighbor = true;
m_bEndFrame = true;
m_bApplyFinalShader = true;
if (m_RenderData.mouseZoomUseMouse)
m_RenderData.useNearestNeighbor = true;
renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 1.f, 0);
@ -189,9 +191,10 @@ void CHyprOpenGLImpl::end() {
}
// reset our data
m_RenderData.pMonitor = nullptr;
m_iWLROutputFb = 0;
m_RenderData.mouseZoomFactor = 1.f;
m_RenderData.pMonitor = nullptr;
m_iWLROutputFb = 0;
m_RenderData.mouseZoomFactor = 1.f;
m_RenderData.mouseZoomUseMouse = true;
}
void CHyprOpenGLImpl::initShaders() {
@ -816,7 +819,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
}
void CHyprOpenGLImpl::markBlurDirtyForMonitor(CMonitor* pMonitor) {
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pMonitor->activeWorkspace);
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pMonitor->activeWorkspace);
const auto PFULLWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(pMonitor->activeWorkspace);
if (PWORKSPACE->m_bHasFullscreenWindow && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL && PFULLWINDOW && !PFULLWINDOW->m_vRealSize.isBeingAnimated() &&

View file

@ -76,6 +76,7 @@ struct SCurrentRenderData {
SRenderModifData renderModif;
float mouseZoomFactor = 1.f;
bool mouseZoomUseMouse = true; // true by default
bool useNearestNeighbor = false;
Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);

View file

@ -788,6 +788,20 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
if (!*PDAMAGEBLINK)
damageBlinkCleanup = 0;
static bool firstLaunch = true;
float zoomInFactorFirstLaunch = 1.f;
if (firstLaunch) {
firstLaunch = false;
m_tRenderTimer.reset();
}
if (m_tRenderTimer.getSeconds() < 1.5f) { // TODO: make the animation system more damage-flexible so that this can be migrated to there
zoomInFactorFirstLaunch = 2.f - g_pAnimationManager->getBezier("default")->getYForPoint(m_tRenderTimer.getSeconds() / 1.5);
damageMonitor(pMonitor);
}
startRender = std::chrono::high_resolution_clock::now();
if (*PDEBUGOVERLAY == 1) {
@ -970,6 +984,12 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
else
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = 1.f;
if (zoomInFactorFirstLaunch > 1.f) {
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = zoomInFactorFirstLaunch;
g_pHyprOpenGL->m_RenderData.mouseZoomUseMouse = false;
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false;
}
EMIT_HOOK_EVENT("render", RENDER_LAST_MOMENT);
g_pHyprOpenGL->end();

View file

@ -6,6 +6,7 @@
#include "../helpers/Workspace.hpp"
#include "../Window.hpp"
#include "OpenGL.hpp"
#include "../helpers/Timer.hpp"
struct SMonitorRule;
@ -69,6 +70,8 @@ class CHyprRenderer {
float m_fCrashingDistort = 0.5f;
wl_event_source* m_pCrashingLoop = nullptr;
CTimer m_tRenderTimer;
private:
void arrangeLayerArray(CMonitor*, const std::vector<std::unique_ptr<SLayerSurface>>&, bool, wlr_box*);
void renderWorkspaceWithFullscreenWindow(CMonitor*, CWorkspace*, timespec*);