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https://github.com/hyprwm/Hyprland
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renderer: go back to rendering layers without reverse
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1 changed files with 2 additions and 3 deletions
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@ -570,9 +570,8 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
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renderIMEPopup(&imep, PMONITOR, time);
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}
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for (auto ls = PMONITOR->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY].rbegin(); ls != PMONITOR->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY].rend();
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ls++) {
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renderLayer(ls->get(), PMONITOR, time);
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for (auto& ls : PMONITOR->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
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renderLayer(ls.get(), PMONITOR, time);
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}
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renderDragIcon(PMONITOR, time);
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