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@ -586,7 +586,7 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
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break;
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if ((!g_pCompositor->m_sSeat.mouse || !g_pCompositor->m_sSeat.mouse->currentConstraint) /* No constraints */
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&& (!g_pCompositor->m_pLastWindow && g_pCompositor->m_pLastWindow != w) /* window should change */) {
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&& (w && g_pCompositor->m_pLastWindow != w) /* window should change */) {
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// a bit hacky
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// if we only pressed one button, allow us to refocus. m_lCurrentlyHeldButtons.size() > 0 will stick the focus
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if (m_lCurrentlyHeldButtons.size() == 1) {
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