mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-12 23:05:59 +01:00
fix fade blur
This commit is contained in:
parent
cc84b0ce50
commit
df2215cef7
1 changed files with 1 additions and 1 deletions
|
@ -544,7 +544,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
|
||||||
wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y};
|
wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y};
|
||||||
if (pixman_region32_not_empty(&damage)) {
|
if (pixman_region32_not_empty(&damage)) {
|
||||||
// render our great blurred FB
|
// render our great blurred FB
|
||||||
renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, 255.f, &damage); // 255.f because we adjusted blur strength to a
|
renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, a, &damage);
|
||||||
|
|
||||||
// render the window, but clear stencil
|
// render the window, but clear stencil
|
||||||
glClearStencil(0);
|
glClearStencil(0);
|
||||||
|
|
Loading…
Reference in a new issue