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rename transform in DC to touch_transform
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2 changed files with 2 additions and 2 deletions
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@ -188,7 +188,7 @@ void CConfigManager::setDeviceDefaultVars(const std::string& dev) {
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cfgValues["drag_lock"].intValue = 0;
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cfgValues["left_handed"].intValue = 0;
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cfgValues["scroll_method"].strValue = STRVAL_EMPTY;
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cfgValues["transform"].intValue = 0;
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cfgValues["touch_transform"].intValue = 0;
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}
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void CConfigManager::setDefaultAnimationVars() {
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@ -1090,7 +1090,7 @@ void CInputManager::setTouchDeviceConfigs() {
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if (wlr_input_device_is_libinput(m.pWlrDevice)) {
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const auto LIBINPUTDEV = (libinput_device*)wlr_libinput_get_device_handle(m.pWlrDevice);
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const int ROTATION = std::clamp(HASCONFIG ? g_pConfigManager->getDeviceInt(devname, "transform") : g_pConfigManager->getInt("input:touchdevice:transform"), 0, 7);
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const int ROTATION = std::clamp(HASCONFIG ? g_pConfigManager->getDeviceInt(devname, "touch_transform") : g_pConfigManager->getInt("input:touchdevice:transform"), 0, 7);
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libinput_device_config_calibration_set_matrix(LIBINPUTDEV, MATRICES[ROTATION]);
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}
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}
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