rename transform in DC to touch_transform

This commit is contained in:
Vaxry 2022-10-14 12:23:11 +01:00
parent 6287f2b71b
commit df9409b8a2
2 changed files with 2 additions and 2 deletions

View file

@ -188,7 +188,7 @@ void CConfigManager::setDeviceDefaultVars(const std::string& dev) {
cfgValues["drag_lock"].intValue = 0;
cfgValues["left_handed"].intValue = 0;
cfgValues["scroll_method"].strValue = STRVAL_EMPTY;
cfgValues["transform"].intValue = 0;
cfgValues["touch_transform"].intValue = 0;
}
void CConfigManager::setDefaultAnimationVars() {

View file

@ -1090,7 +1090,7 @@ void CInputManager::setTouchDeviceConfigs() {
if (wlr_input_device_is_libinput(m.pWlrDevice)) {
const auto LIBINPUTDEV = (libinput_device*)wlr_libinput_get_device_handle(m.pWlrDevice);
const int ROTATION = std::clamp(HASCONFIG ? g_pConfigManager->getDeviceInt(devname, "transform") : g_pConfigManager->getInt("input:touchdevice:transform"), 0, 7);
const int ROTATION = std::clamp(HASCONFIG ? g_pConfigManager->getDeviceInt(devname, "touch_transform") : g_pConfigManager->getInt("input:touchdevice:transform"), 0, 7);
libinput_device_config_calibration_set_matrix(LIBINPUTDEV, MATRICES[ROTATION]);
}
}