fix crash with decos with null workspaces

This commit is contained in:
vaxerski 2022-06-27 14:07:33 +02:00
parent 5ad8cead7c
commit dfe06cb060
2 changed files with 8 additions and 4 deletions

View file

@ -38,8 +38,10 @@ void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) {
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID); const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
if (pWindow->m_vRealPosition.vec() + PWORKSPACE->m_vRenderOffset.vec() != m_vLastWindowPos || pWindow->m_vRealSize.vec() != m_vLastWindowSize) { const auto WORKSPACEOFFSET = PWORKSPACE ? PWORKSPACE->m_vRenderOffset.vec() : Vector2D();
m_vLastWindowPos = pWindow->m_vRealPosition.vec() + PWORKSPACE->m_vRenderOffset.vec();
if (pWindow->m_vRealPosition.vec() + WORKSPACEOFFSET != m_vLastWindowPos || pWindow->m_vRealSize.vec() != m_vLastWindowSize) {
m_vLastWindowPos = pWindow->m_vRealPosition.vec() + WORKSPACEOFFSET;
m_vLastWindowSize = pWindow->m_vRealSize.vec(); m_vLastWindowSize = pWindow->m_vRealSize.vec();
damageEntire(); damageEntire();

View file

@ -23,14 +23,16 @@ void CHyprGroupBarDecoration::updateWindow(CWindow* pWindow) {
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID); const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
if (pWindow->m_vRealPosition.vec() + PWORKSPACE->m_vRenderOffset.vec() != m_vLastWindowPos || pWindow->m_vRealSize.vec() != m_vLastWindowSize) { const auto WORKSPACEOFFSET = PWORKSPACE ? PWORKSPACE->m_vRenderOffset.vec() : Vector2D();
if (pWindow->m_vRealPosition.vec() + WORKSPACEOFFSET != m_vLastWindowPos || pWindow->m_vRealSize.vec() != m_vLastWindowSize) {
// we draw 3px above the window's border with 3px // we draw 3px above the window's border with 3px
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size"); const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
m_seExtents.topLeft = Vector2D(0, BORDERSIZE + 3 + 3); m_seExtents.topLeft = Vector2D(0, BORDERSIZE + 3 + 3);
m_seExtents.bottomRight = Vector2D(); m_seExtents.bottomRight = Vector2D();
m_vLastWindowPos = pWindow->m_vRealPosition.vec() + PWORKSPACE->m_vRenderOffset.vec(); m_vLastWindowPos = pWindow->m_vRealPosition.vec() + WORKSPACEOFFSET;
m_vLastWindowSize = pWindow->m_vRealSize.vec(); m_vLastWindowSize = pWindow->m_vRealSize.vec();
} }