opengl: remove debug log

This commit is contained in:
Vaxry 2024-09-26 22:34:33 +01:00
parent b2143a98e2
commit e20aef7d53

View file

@ -1384,8 +1384,6 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot); Mat3x3 matrix = m_RenderData.monitorProjection.projectBox(newBox, TRANSFORM, newBox.rot);
Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix); Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
Debug::log(LOG, "internal:\nmat: {},\nglmat: {}", matrix.toString(), glMatrix.toString());
if (waitTimeline != nullptr) { if (waitTimeline != nullptr) {
if (!waitForTimelinePoint(waitTimeline, waitPoint)) { if (!waitForTimelinePoint(waitTimeline, waitPoint)) {
Debug::log(ERR, "renderTextureInternalWithDamage: failed to wait for explicit sync point {}", waitPoint); Debug::log(ERR, "renderTextureInternalWithDamage: failed to wait for explicit sync point {}", waitPoint);