shader: init uniforms to -1

This commit is contained in:
vaxerski 2023-06-14 13:29:12 +02:00
parent fbabb105c3
commit e43f7fc98d

View file

@ -7,41 +7,41 @@ class CShader {
public:
~CShader();
GLuint program = 0;
GLint proj;
GLint color;
GLint tex;
GLint alpha;
GLint posAttrib;
GLint texAttrib;
GLint discardOpaque;
GLint discardAlpha;
GLfloat discardAlphaValue;
GLuint program = 0;
GLint proj = -1;
GLint color = -1;
GLint tex = -1;
GLint alpha = -1;
GLint posAttrib = -1;
GLint texAttrib = -1;
GLint discardOpaque = -1;
GLint discardAlpha = -1;
GLfloat discardAlphaValue = -1;
GLint topLeft;
GLint bottomRight;
GLint fullSize;
GLint fullSizeUntransformed;
GLint radius;
GLint primitiveMultisample;
GLint topLeft = -1;
GLint bottomRight = -1;
GLint fullSize = -1;
GLint fullSizeUntransformed = -1;
GLint radius = -1;
GLint primitiveMultisample = -1;
GLint thick;
GLint thick = -1;
GLint halfpixel;
GLint halfpixel = -1;
GLint range;
GLint shadowPower;
GLint range = -1;
GLint shadowPower = -1;
GLint applyTint;
GLint tint;
GLint applyTint = -1;
GLint tint = -1;
GLint gradient;
GLint gradientLength;
GLint angle;
GLint gradient = -1;
GLint gradientLength = -1;
GLint angle = -1;
GLint time;
GLint distort;
GLint output;
GLint time = -1;
GLint distort = -1;
GLint output = -1;
GLint getUniformLocation(const std::string&);