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shader: init uniforms to -1
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1 changed files with 28 additions and 28 deletions
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@ -7,41 +7,41 @@ class CShader {
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public:
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~CShader();
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GLuint program = 0;
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GLint proj;
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GLint color;
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GLint tex;
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GLint alpha;
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GLint posAttrib;
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GLint texAttrib;
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GLint discardOpaque;
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GLint discardAlpha;
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GLfloat discardAlphaValue;
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GLuint program = 0;
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GLint proj = -1;
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GLint color = -1;
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GLint tex = -1;
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GLint alpha = -1;
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GLint posAttrib = -1;
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GLint texAttrib = -1;
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GLint discardOpaque = -1;
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GLint discardAlpha = -1;
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GLfloat discardAlphaValue = -1;
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GLint topLeft;
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GLint bottomRight;
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GLint fullSize;
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GLint fullSizeUntransformed;
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GLint radius;
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GLint primitiveMultisample;
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GLint topLeft = -1;
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GLint bottomRight = -1;
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GLint fullSize = -1;
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GLint fullSizeUntransformed = -1;
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GLint radius = -1;
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GLint primitiveMultisample = -1;
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GLint thick;
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GLint thick = -1;
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GLint halfpixel;
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GLint halfpixel = -1;
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GLint range;
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GLint shadowPower;
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GLint range = -1;
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GLint shadowPower = -1;
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GLint applyTint;
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GLint tint;
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GLint applyTint = -1;
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GLint tint = -1;
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GLint gradient;
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GLint gradientLength;
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GLint angle;
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GLint gradient = -1;
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GLint gradientLength = -1;
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GLint angle = -1;
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GLint time;
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GLint distort;
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GLint output;
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GLint time = -1;
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GLint distort = -1;
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GLint output = -1;
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GLint getUniformLocation(const std::string&);
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