shader: init uniforms to -1

This commit is contained in:
vaxerski 2023-06-14 13:29:12 +02:00
parent fbabb105c3
commit e43f7fc98d

View file

@ -7,41 +7,41 @@ class CShader {
public: public:
~CShader(); ~CShader();
GLuint program = 0; GLuint program = 0;
GLint proj; GLint proj = -1;
GLint color; GLint color = -1;
GLint tex; GLint tex = -1;
GLint alpha; GLint alpha = -1;
GLint posAttrib; GLint posAttrib = -1;
GLint texAttrib; GLint texAttrib = -1;
GLint discardOpaque; GLint discardOpaque = -1;
GLint discardAlpha; GLint discardAlpha = -1;
GLfloat discardAlphaValue; GLfloat discardAlphaValue = -1;
GLint topLeft; GLint topLeft = -1;
GLint bottomRight; GLint bottomRight = -1;
GLint fullSize; GLint fullSize = -1;
GLint fullSizeUntransformed; GLint fullSizeUntransformed = -1;
GLint radius; GLint radius = -1;
GLint primitiveMultisample; GLint primitiveMultisample = -1;
GLint thick; GLint thick = -1;
GLint halfpixel; GLint halfpixel = -1;
GLint range; GLint range = -1;
GLint shadowPower; GLint shadowPower = -1;
GLint applyTint; GLint applyTint = -1;
GLint tint; GLint tint = -1;
GLint gradient; GLint gradient = -1;
GLint gradientLength; GLint gradientLength = -1;
GLint angle; GLint angle = -1;
GLint time; GLint time = -1;
GLint distort; GLint distort = -1;
GLint output; GLint output = -1;
GLint getUniformLocation(const std::string&); GLint getUniformLocation(const std::string&);