input: focus monitor on mouse down

fixes #4649
This commit is contained in:
Vaxry 2024-02-10 17:39:24 +00:00
parent cb258c82f4
commit e4bb5fa4af

View file

@ -645,9 +645,11 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
} }
// notify app if we didnt handle it // notify app if we didnt handle it
if (g_pCompositor->doesSeatAcceptInput(g_pCompositor->m_pLastFocus)) { if (g_pCompositor->doesSeatAcceptInput(g_pCompositor->m_pLastFocus))
wlr_seat_pointer_notify_button(g_pCompositor->m_sSeat.seat, e->time_msec, e->button, e->state); wlr_seat_pointer_notify_button(g_pCompositor->m_sSeat.seat, e->time_msec, e->button, e->state);
}
if (const auto PMON = g_pCompositor->getMonitorFromVector(mouseCoords); PMON != g_pCompositor->m_pLastMonitor && PMON)
g_pCompositor->setActiveMonitor(PMON);
} }
void CInputManager::processMouseDownKill(wlr_pointer_button_event* e) { void CInputManager::processMouseDownKill(wlr_pointer_button_event* e) {