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socket2: receive bytes to avoid endless loops
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parent
b32af6ebfb
commit
e4e653ada6
1 changed files with 24 additions and 2 deletions
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@ -12,14 +12,15 @@
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#include <sys/types.h>
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#include <sys/un.h>
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#include <unistd.h>
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#include <sys/ioctl.h>
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#include <string>
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CEventManager::CEventManager() {}
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int fdHandleWrite(int fd, uint32_t mask, void* data) {
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if (mask & WL_EVENT_ERROR || mask & WL_EVENT_HANGUP) {
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// remove, hanged up
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auto removeFD = [&](int fd) -> void {
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const auto ACCEPTEDFDS = (std::deque<std::pair<int, wl_event_source*>>*)data;
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for (auto it = ACCEPTEDFDS->begin(); it != ACCEPTEDFDS->end();) {
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if (it->first == fd) {
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@ -29,6 +30,27 @@ int fdHandleWrite(int fd, uint32_t mask, void* data) {
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it++;
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}
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}
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};
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if (mask & WL_EVENT_ERROR || mask & WL_EVENT_HANGUP) {
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// remove, hanged up
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removeFD(fd);
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return 0;
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}
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int availableBytes;
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if (ioctl(fd, FIONREAD, &availableBytes) == -1) {
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Debug::log(ERR, "fd %d sent invalid data (1)", fd);
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removeFD(fd);
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return 0;
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}
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char buf[availableBytes];
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const auto RECEIVED = recv(fd, buf, availableBytes, 0);
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if (RECEIVED == -1) {
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Debug::log(ERR, "fd %d sent invalid data (2)", fd);
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removeFD(fd);
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return 0;
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}
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return 0;
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