diff --git a/src/managers/input/InputManager.cpp b/src/managers/input/InputManager.cpp index d6ddba46..d45b1dc9 100644 --- a/src/managers/input/InputManager.cpp +++ b/src/managers/input/InputManager.cpp @@ -423,12 +423,12 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) { return; // don't enter any new surfaces } else { if (allowKeyboardRefocus && ((FOLLOWMOUSE != 3 && (*PMOUSEREFOCUS || m_pLastMouseFocus != pFoundWindow)) || refocus)) { - if (m_pLastMouseFocus != pFoundWindow || g_pCompositor->m_pLastFocus != foundSurface) { + if (m_pLastMouseFocus != pFoundWindow || g_pCompositor->m_pLastWindow != pFoundWindow || g_pCompositor->m_pLastFocus != foundSurface) { m_pLastMouseFocus = pFoundWindow; // TODO: this looks wrong. When over a popup, it constantly is switching. // Temp fix until that's figured out. Otherwise spams windowrule lookups and other shit. - if (m_pLastMouseFocus != pFoundWindow) + if (m_pLastMouseFocus != pFoundWindow || g_pCompositor->m_pLastWindow != pFoundWindow) g_pCompositor->focusWindow(pFoundWindow, foundSurface); else g_pCompositor->focusSurface(foundSurface, pFoundWindow);