renderer: force a few render frames on init anim end

fixes #4875
This commit is contained in:
Vaxry 2024-02-29 19:04:40 +00:00
parent 1698d336f2
commit e63b4b18aa

View file

@ -1123,6 +1123,7 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
g_pHyprOpenGL->m_RenderData.mouseZoomFactor = zoomInFactorFirstLaunch; g_pHyprOpenGL->m_RenderData.mouseZoomFactor = zoomInFactorFirstLaunch;
g_pHyprOpenGL->m_RenderData.mouseZoomUseMouse = false; g_pHyprOpenGL->m_RenderData.mouseZoomUseMouse = false;
g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false; g_pHyprOpenGL->m_RenderData.useNearestNeighbor = false;
pMonitor->forceFullFrames = 10;
} }
CRegion damage, finalDamage; CRegion damage, finalDamage;