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https://github.com/hyprwm/Hyprland
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fix minor issues with floating windows and fullscreen
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a7a3c0fc1d
commit
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2 changed files with 14 additions and 3 deletions
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@ -212,9 +212,23 @@ void IHyprLayout::changeWindowFloatingMode(CWindow* pWindow) {
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// fix pseudo leaving artifacts
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g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID));
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} else {
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pWindow->m_vSize = pWindow->m_vRealSize.vec();
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pWindow->m_vPosition = pWindow->m_vRealPosition.vec();
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onWindowRemovedTiling(pWindow);
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g_pCompositor->moveWindowToTop(pWindow);
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const auto POS = pWindow->m_vRealPosition.goalv();
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const auto SIZ = pWindow->m_vRealSize.goalv();
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pWindow->m_vRealPosition.setValueAndWarp(POS + Vector2D(5, 5));
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pWindow->m_vRealSize.setValueAndWarp(SIZ - Vector2D(10, 10));
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pWindow->m_vRealPosition = POS;
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pWindow->m_vRealSize = SIZ;
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g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID));
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}
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}
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@ -253,9 +253,6 @@ void CKeybindManager::toggleActiveFloating(std::string args) {
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moveActiveToWorkspace(std::to_string(g_pCompositor->getMonitorFromID(ACTIVEWINDOW->m_iMonitorID)->activeWorkspace));
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}
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ACTIVEWINDOW->m_vRealPosition.setValue(ACTIVEWINDOW->m_vRealPosition.vec() + Vector2D(5, 5));
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ACTIVEWINDOW->m_vSize = ACTIVEWINDOW->m_vRealPosition.vec() - Vector2D(10, 10);
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g_pLayoutManager->getCurrentLayout()->changeWindowFloatingMode(ACTIVEWINDOW);
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}
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}
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