guard texid in new optimized blur

This commit is contained in:
vaxerski 2022-08-01 19:50:37 +02:00
parent 1edd66618f
commit e794de1f4d

View file

@ -657,7 +657,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
} }
// vvv TODO: layered blur fbs? // vvv TODO: layered blur fbs?
const bool USENEWOPTIMIZE = (*PBLURNEWOPTIMIZE && m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating); const bool USENEWOPTIMIZE = (*PBLURNEWOPTIMIZE && m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating && m_RenderData.pCurrentMonData->blurFB.m_cTex.m_iTexID);
const auto POUTFB = USENEWOPTIMIZE ? &m_RenderData.pCurrentMonData->blurFB : blurMainFramebufferWithDamage(a, pBox, &inverseOpaque); const auto POUTFB = USENEWOPTIMIZE ? &m_RenderData.pCurrentMonData->blurFB : blurMainFramebufferWithDamage(a, pBox, &inverseOpaque);