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https://github.com/hyprwm/Hyprland
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fix passing input to constrained windows without relative
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parent
b51222c004
commit
e796157672
1 changed files with 12 additions and 9 deletions
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@ -38,6 +38,11 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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m_pFoundSurfaceToFocus = nullptr;
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m_pFoundLSToFocus = nullptr;
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m_pFoundWindowToFocus = nullptr;
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wlr_surface* foundSurface = nullptr;
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Vector2D surfaceCoords;
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Vector2D surfacePos = Vector2D(-1337, -1337);
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CWindow* pFoundWindow = nullptr;
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SLayerSurface* pFoundLayerSurface = nullptr;
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if (!g_pCompositor->m_bReadyToProcess || g_pCompositor->m_bIsShuttingDown)
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return;
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@ -105,7 +110,13 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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} else {
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if ((!CONSTRAINTWINDOW->m_bIsX11 && PMONITOR && CONSTRAINTWINDOW->m_iWorkspaceID == PMONITOR->activeWorkspace) || (CONSTRAINTWINDOW->m_bIsX11)) {
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g_pCompositor->m_sSeat.mouse->constraintActive = true;
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didConstraintOnCursor = true;
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if (CONSTRAINTWINDOW->m_bIsX11) {
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foundSurface = g_pXWaylandManager->getWindowSurface(CONSTRAINTWINDOW);
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surfacePos = CONSTRAINTWINDOW->m_vRealPosition.vec();
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} else {
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g_pCompositor->vectorWindowToSurface(mouseCoords, CONSTRAINTWINDOW, surfaceCoords);
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}
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pFoundWindow = CONSTRAINTWINDOW;
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}
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}
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}
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@ -116,9 +127,6 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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g_pLayoutManager->getCurrentLayout()->onMouseMove(getMouseCoordsInternal());
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// focus
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wlr_surface* foundSurface = nullptr;
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if (didConstraintOnCursor)
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return; // don't process when cursor constrained
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@ -134,11 +142,6 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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g_pEventManager->postEvent(SHyprIPCEvent{"focusedmon", PMONITOR->szName + "," + ACTIVEWORKSPACE->m_szName});
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}
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Vector2D surfaceCoords;
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Vector2D surfacePos = Vector2D(-1337, -1337);
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CWindow* pFoundWindow = nullptr;
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SLayerSurface* pFoundLayerSurface = nullptr;
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// overlay is above fullscreen
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if (!foundSurface)
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foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfaceCoords, &pFoundLayerSurface);
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