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https://github.com/hyprwm/Hyprland
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minor fixes to render loop
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a1d1ec4c46
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e95aa8ef26
1 changed files with 11 additions and 1 deletions
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@ -98,6 +98,9 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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static int damageBlinkCleanup = 0; // because double-buffered
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if (!*PDAMAGEBLINK)
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damageBlinkCleanup = 0;
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if (*PDEBUGOVERLAY == 1) {
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startRender = std::chrono::high_resolution_clock::now();
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g_pDebugOverlay->frameData(PMONITOR);
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@ -112,6 +115,9 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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Debug::log(LOG, "NoFrameSchedule hit for %s.", PMONITOR->szName.c_str());
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}
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g_pLayoutManager->getCurrentLayout()->recalculateMonitor(PMONITOR->ID);
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if (PMONITOR->framesToSkip > 10)
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PMONITOR->framesToSkip = 0;
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return;
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}
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@ -189,8 +195,12 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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}
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}
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if (PMONITOR->forceFullFrames > 0)
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if (PMONITOR->forceFullFrames > 0) {
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PMONITOR->forceFullFrames -= 1;
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if (PMONITOR->forceFullFrames > 10)
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PMONITOR->forceFullFrames = 0;
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}
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// TODO: this is getting called with extents being 0,0,0,0 should it be?
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// potentially can save on resources.
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