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https://github.com/hyprwm/Hyprland
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refactor: manually resets singletons (#3395)
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1357b66091
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3 changed files with 21 additions and 0 deletions
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@ -74,6 +74,24 @@ CCompositor::CCompositor() {
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CCompositor::~CCompositor() {
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cleanup();
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g_pPluginSystem.reset();
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g_pHyprNotificationOverlay.reset();
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g_pDebugOverlay.reset();
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g_pEventManager.reset();
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g_pSessionLockManager.reset();
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g_pProtocolManager.reset();
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g_pXWaylandManager.reset();
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g_pHyprRenderer.reset();
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g_pHyprOpenGL.reset();
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g_pInputManager.reset();
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g_pThreadManager.reset();
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g_pConfigManager.reset();
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g_pLayoutManager.reset();
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g_pHyprError.reset();
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g_pConfigManager.reset();
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g_pAnimationManager.reset();
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g_pKeybindManager.reset();
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g_pHookSystem.reset();
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}
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void CCompositor::setRandomSplash() {
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@ -51,6 +51,8 @@ CAnimatedVariable::~CAnimatedVariable() {
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}
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void CAnimatedVariable::unregister() {
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if (!g_pAnimationManager)
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return;
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std::erase_if(g_pAnimationManager->m_vAnimatedVariables, [&](const auto& other) { return other == this; });
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m_bIsRegistered = false;
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disconnectFromActive();
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@ -106,6 +106,7 @@ int main(int argc, char** argv) {
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// If we are here it means we got yote.
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Debug::log(LOG, "Hyprland reached the end.");
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g_pCompositor.reset();
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return EXIT_SUCCESS;
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}
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