Simplfy framebuffer erasing in cleanupFadingOut

This commit is contained in:
Vaxry 2023-03-01 10:06:04 +00:00
parent 72f528cb52
commit ea717731a4

View file

@ -1230,9 +1230,8 @@ void CCompositor::cleanupFadingOut(const int& monid) {
if (!valid || !w->m_bFadingOut || w->m_fAlpha.fl() == 0.f) { if (!valid || !w->m_bFadingOut || w->m_fAlpha.fl() == 0.f) {
if (valid && !w->m_bReadyToDelete) if (valid && !w->m_bReadyToDelete)
continue; continue;
g_pHyprOpenGL->m_mWindowFramebuffers[w].release(); std::erase_if(g_pHyprOpenGL->m_mWindowFramebuffers, [&](const auto& other) { return other.first == w; });
g_pHyprOpenGL->m_mWindowFramebuffers.erase(w);
w->m_bFadingOut = false; w->m_bFadingOut = false;
removeWindowFromVectorSafe(w); removeWindowFromVectorSafe(w);
std::erase(m_vWindowsFadingOut, w); std::erase(m_vWindowsFadingOut, w);