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reset layout-set render vars on floating
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3 changed files with 10 additions and 0 deletions
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@ -751,6 +751,10 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscree
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// get back its' dimensions from position and size
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pWindow->m_vRealPosition = pWindow->m_vLastFloatingPosition;
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pWindow->m_vRealSize = pWindow->m_vLastFloatingSize;
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pWindow->m_sSpecialRenderData.rounding = true;
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pWindow->m_sSpecialRenderData.border = true;
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pWindow->m_sSpecialRenderData.decorate = true;
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}
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} else {
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// if it now got fullscreen, make it fullscreen
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@ -354,6 +354,8 @@ void IHyprLayout::changeWindowFloatingMode(CWindow* pWindow) {
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g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID));
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pWindow->m_sSpecialRenderData.rounding = true;
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pWindow->m_sSpecialRenderData.border = true;
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pWindow->m_sSpecialRenderData.decorate = true;
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if (pWindow == m_pLastTiledWindow)
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m_pLastTiledWindow = nullptr;
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@ -534,6 +534,10 @@ void CHyprMasterLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscreen
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// get back its' dimensions from position and size
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pWindow->m_vRealPosition = pWindow->m_vLastFloatingPosition;
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pWindow->m_vRealSize = pWindow->m_vLastFloatingSize;
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pWindow->m_sSpecialRenderData.rounding = true;
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pWindow->m_sSpecialRenderData.border = true;
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pWindow->m_sSpecialRenderData.decorate = true;
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}
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} else {
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// if it now got fullscreen, make it fullscreen
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