reset layout-set render vars on floating

This commit is contained in:
Vaxry 2023-01-31 12:15:34 +00:00
parent 11234529db
commit eaf0fb14c9
3 changed files with 10 additions and 0 deletions

View file

@ -751,6 +751,10 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscree
// get back its' dimensions from position and size // get back its' dimensions from position and size
pWindow->m_vRealPosition = pWindow->m_vLastFloatingPosition; pWindow->m_vRealPosition = pWindow->m_vLastFloatingPosition;
pWindow->m_vRealSize = pWindow->m_vLastFloatingSize; pWindow->m_vRealSize = pWindow->m_vLastFloatingSize;
pWindow->m_sSpecialRenderData.rounding = true;
pWindow->m_sSpecialRenderData.border = true;
pWindow->m_sSpecialRenderData.decorate = true;
} }
} else { } else {
// if it now got fullscreen, make it fullscreen // if it now got fullscreen, make it fullscreen

View file

@ -354,6 +354,8 @@ void IHyprLayout::changeWindowFloatingMode(CWindow* pWindow) {
g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID)); g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID));
pWindow->m_sSpecialRenderData.rounding = true; pWindow->m_sSpecialRenderData.rounding = true;
pWindow->m_sSpecialRenderData.border = true;
pWindow->m_sSpecialRenderData.decorate = true;
if (pWindow == m_pLastTiledWindow) if (pWindow == m_pLastTiledWindow)
m_pLastTiledWindow = nullptr; m_pLastTiledWindow = nullptr;

View file

@ -534,6 +534,10 @@ void CHyprMasterLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscreen
// get back its' dimensions from position and size // get back its' dimensions from position and size
pWindow->m_vRealPosition = pWindow->m_vLastFloatingPosition; pWindow->m_vRealPosition = pWindow->m_vLastFloatingPosition;
pWindow->m_vRealSize = pWindow->m_vLastFloatingSize; pWindow->m_vRealSize = pWindow->m_vLastFloatingSize;
pWindow->m_sSpecialRenderData.rounding = true;
pWindow->m_sSpecialRenderData.border = true;
pWindow->m_sSpecialRenderData.decorate = true;
} }
} else { } else {
// if it now got fullscreen, make it fullscreen // if it now got fullscreen, make it fullscreen