screencopy: clamp damage to framebuffer

This commit is contained in:
vaxerski 2023-04-24 20:01:38 +01:00
parent 1a91c6ee60
commit eb570c88e6

View file

@ -409,7 +409,8 @@ void CScreencopyProtocolManager::sendFrameDamage(SScreencopyFrame* frame) {
return;
const auto RECT = pixman_region32_extents(g_pHyprOpenGL->m_RenderData.pDamage);
zwlr_screencopy_frame_v1_send_damage(frame->resource, RECT->x1, RECT->y1, RECT->x2 - RECT->x1, RECT->y2 - RECT->y1);
zwlr_screencopy_frame_v1_send_damage(frame->resource, std::clamp(RECT->x1, 0, frame->buffer->width), std::clamp(RECT->y1, 0, frame->buffer->height),
std::clamp(RECT->x2 - RECT->x1, 0, frame->buffer->width - RECT->x1), std::clamp(RECT->y2 - RECT->y1, 0, frame->buffer->height - RECT->y1));
}
bool CScreencopyProtocolManager::copyFrameShm(SScreencopyFrame* frame, timespec* now) {