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screencopy: clamp damage to framebuffer
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1 changed files with 2 additions and 1 deletions
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@ -409,7 +409,8 @@ void CScreencopyProtocolManager::sendFrameDamage(SScreencopyFrame* frame) {
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return;
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const auto RECT = pixman_region32_extents(g_pHyprOpenGL->m_RenderData.pDamage);
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zwlr_screencopy_frame_v1_send_damage(frame->resource, RECT->x1, RECT->y1, RECT->x2 - RECT->x1, RECT->y2 - RECT->y1);
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zwlr_screencopy_frame_v1_send_damage(frame->resource, std::clamp(RECT->x1, 0, frame->buffer->width), std::clamp(RECT->y1, 0, frame->buffer->height),
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std::clamp(RECT->x2 - RECT->x1, 0, frame->buffer->width - RECT->x1), std::clamp(RECT->y2 - RECT->y1, 0, frame->buffer->height - RECT->y1));
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}
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bool CScreencopyProtocolManager::copyFrameShm(SScreencopyFrame* frame, timespec* now) {
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