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add loose focus behavior
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1 changed files with 1 additions and 1 deletions
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@ -277,7 +277,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
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if (pFoundWindow) {
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if (pFoundWindow) {
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if (*PFOLLOWMOUSE != 1 && !refocus) {
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if (*PFOLLOWMOUSE != 1 && !refocus) {
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if (pFoundWindow != g_pCompositor->m_pLastWindow && g_pCompositor->m_pLastWindow && g_pCompositor->m_pLastWindow->m_bIsFloating != pFoundWindow->m_bIsFloating && *PFLOATBEHAVIOR) {
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if (pFoundWindow != g_pCompositor->m_pLastWindow && g_pCompositor->m_pLastWindow && ((pFoundWindow->m_bIsFloating && *PFLOATBEHAVIOR == 2) || (g_pCompositor->m_pLastWindow->m_bIsFloating != pFoundWindow->m_bIsFloating && *PFLOATBEHAVIOR != 0))) {
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// enter if change floating style
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// enter if change floating style
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if (*PFOLLOWMOUSE != 3 && allowKeyboardRefocus)
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if (*PFOLLOWMOUSE != 3 && allowKeyboardRefocus)
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g_pCompositor->focusWindow(pFoundWindow, foundSurface);
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g_pCompositor->focusWindow(pFoundWindow, foundSurface);
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