add loose focus behavior

This commit is contained in:
vaxerski 2022-10-15 14:13:16 +01:00
parent 610d4d9473
commit edeb759bb1

View file

@ -277,7 +277,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
if (pFoundWindow) { if (pFoundWindow) {
if (*PFOLLOWMOUSE != 1 && !refocus) { if (*PFOLLOWMOUSE != 1 && !refocus) {
if (pFoundWindow != g_pCompositor->m_pLastWindow && g_pCompositor->m_pLastWindow && g_pCompositor->m_pLastWindow->m_bIsFloating != pFoundWindow->m_bIsFloating && *PFLOATBEHAVIOR) { if (pFoundWindow != g_pCompositor->m_pLastWindow && g_pCompositor->m_pLastWindow && ((pFoundWindow->m_bIsFloating && *PFLOATBEHAVIOR == 2) || (g_pCompositor->m_pLastWindow->m_bIsFloating != pFoundWindow->m_bIsFloating && *PFLOATBEHAVIOR != 0))) {
// enter if change floating style // enter if change floating style
if (*PFOLLOWMOUSE != 3 && allowKeyboardRefocus) if (*PFOLLOWMOUSE != 3 && allowKeyboardRefocus)
g_pCompositor->focusWindow(pFoundWindow, foundSurface); g_pCompositor->focusWindow(pFoundWindow, foundSurface);