xdgoutput: manually destroy manager resource

This commit is contained in:
vaxerski 2023-08-04 14:07:41 +02:00
parent 2e6693fbb6
commit ef0d97153a

View file

@ -9,7 +9,7 @@
static void destroyManagerResource(wl_client* client, wl_resource* resource) {
((CXDGOutputProtocol*)wl_resource_get_user_data(resource))->onManagerResourceDestroy(resource);
// will be destroyed by the destruction of the unique_ptr
wl_resource_destroy(resource);
}
static void destroyOutputResource(wl_client* client, wl_resource* resource) {
@ -45,7 +45,7 @@ void CXDGOutputProtocol::onOutputResourceDestroy(wl_resource* res) {
}
void CXDGOutputProtocol::bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id) {
const auto RESOURCE = m_vManagerResources.emplace_back(std::make_unique<CWaylandResource>(client, &zxdg_output_manager_v1_interface, ver, id, true)).get();
const auto RESOURCE = m_vManagerResources.emplace_back(std::make_unique<CWaylandResource>(client, &zxdg_output_manager_v1_interface, ver, id, false)).get();
if (!RESOURCE->good()) {
Debug::log(LOG, "Couldn't bind XDGOutputMgr");