mirror of
https://github.com/hyprwm/Hyprland
synced 2024-12-22 22:09:49 +01:00
Optimize blur massively and some fixes
This commit is contained in:
parent
d70de566c4
commit
ef21baaf88
3 changed files with 24 additions and 9 deletions
|
@ -355,7 +355,7 @@ void CHyprOpenGLImpl::renderTextureInternal(const CTexture& tex, wlr_box* pBox,
|
|||
// but it works... well, I guess?
|
||||
//
|
||||
// Dual (or more) kawase blur
|
||||
CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* pBox) {
|
||||
CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* pBox, pixman_region32_t* originalDamage) {
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
|
@ -375,6 +375,12 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
|
|||
const auto BLURSIZE = g_pConfigManager->getInt("decoration:blur_size");
|
||||
const auto BLURPASSES = g_pConfigManager->getInt("decoration:blur_passes");
|
||||
|
||||
// prep damage
|
||||
pixman_region32_t damage;
|
||||
pixman_region32_init(&damage);
|
||||
pixman_region32_copy(&damage, originalDamage);
|
||||
wlr_region_expand(&damage, &damage, BLURPASSES * BLURSIZE * 2);
|
||||
|
||||
// helper
|
||||
const auto PMIRRORFB = &m_mMonitorRenderResources[m_RenderData.pMonitor].mirrorFB;
|
||||
const auto PMIRRORSWAPFB = &m_mMonitorRenderResources[m_RenderData.pMonitor].mirrorSwapFB;
|
||||
|
@ -437,23 +443,24 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
|
|||
// damage region will be scaled, make a temp
|
||||
pixman_region32_t tempDamage;
|
||||
pixman_region32_init(&tempDamage);
|
||||
wlr_region_scale(&tempDamage, m_RenderData.pDamage, 1.f / 2.f); // when DOWNscaling, we make the region twice as small because it's the TARGET
|
||||
wlr_region_scale(&tempDamage, &damage, 1.f / 2.f); // when DOWNscaling, we make the region twice as small because it's the TARGET
|
||||
|
||||
drawPass(&m_shBLUR1, &tempDamage);
|
||||
|
||||
// and draw
|
||||
for (int i = 1; i < BLURPASSES; ++i) {
|
||||
wlr_region_scale(&tempDamage, m_RenderData.pDamage, 1.f / (1 << (i + 1)));
|
||||
wlr_region_scale(&tempDamage, &damage, 1.f / (1 << (i + 1)));
|
||||
drawPass(&m_shBLUR1, &tempDamage); // down
|
||||
}
|
||||
|
||||
for (int i = BLURPASSES - 1; i >= 0; --i) {
|
||||
wlr_region_scale(&tempDamage, m_RenderData.pDamage, 1.f / (1 << i)); // when upsampling we make the region twice as big
|
||||
wlr_region_scale(&tempDamage, &damage, 1.f / (1 << i)); // when upsampling we make the region twice as big
|
||||
drawPass(&m_shBLUR2, &tempDamage); // up
|
||||
}
|
||||
|
||||
// finish
|
||||
pixman_region32_fini(&tempDamage);
|
||||
pixman_region32_fini(&damage);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
@ -463,7 +470,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
|
|||
return currentRenderToFB;
|
||||
}
|
||||
|
||||
void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, float a, int round) {
|
||||
void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, float a, wlr_surface* pSurface, int round) {
|
||||
RASSERT(m_RenderData.pMonitor, "Tried to render texture with blur without begin()!");
|
||||
|
||||
if (g_pConfigManager->getInt("decoration:blur") == 0) {
|
||||
|
@ -476,11 +483,19 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
|
|||
pixman_region32_init(&damage);
|
||||
pixman_region32_intersect_rect(&damage, m_RenderData.pDamage, pBox->x, pBox->y, pBox->width, pBox->height); // clip it to the box
|
||||
|
||||
// amazing hack: the surface has an opaque region!
|
||||
pixman_region32_t inverseOpaque;
|
||||
pixman_region32_init(&inverseOpaque);
|
||||
pixman_box32_t monbox = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y};
|
||||
pixman_region32_inverse(&inverseOpaque, &pSurface->current.opaque, &monbox);
|
||||
pixman_region32_intersect(&damage, &damage, &inverseOpaque);
|
||||
pixman_region32_fini(&inverseOpaque);
|
||||
|
||||
if (!pixman_region32_not_empty(&damage))
|
||||
return; // if its empty, reject.
|
||||
|
||||
// blur the main FB, it will be rendered onto the mirror
|
||||
const auto POUTFB = blurMainFramebufferWithDamage(a, pBox);
|
||||
const auto POUTFB = blurMainFramebufferWithDamage(a, pBox, &damage);
|
||||
|
||||
// bind primary
|
||||
m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.bind();
|
||||
|
|
|
@ -56,7 +56,7 @@ public:
|
|||
void renderRect(wlr_box*, const CColor&);
|
||||
void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0);
|
||||
void renderTexture(const CTexture&, wlr_box*, float a, int round = 0);
|
||||
void renderTextureWithBlur(const CTexture&, wlr_box*, float a, int round = 0);
|
||||
void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0);
|
||||
void renderBorder(wlr_box*, const CColor&, int thick = 1, int round = 0);
|
||||
|
||||
void makeWindowSnapshot(CWindow*);
|
||||
|
@ -102,7 +102,7 @@ private:
|
|||
void createBGTextureForMonitor(SMonitor*);
|
||||
|
||||
// returns the out FB, can be either Mirror or MirrorSwap
|
||||
CFramebuffer* blurMainFramebufferWithDamage(float a, wlr_box* pBox);
|
||||
CFramebuffer* blurMainFramebufferWithDamage(float a, wlr_box* pBox, pixman_region32_t* damage);
|
||||
|
||||
void renderTextureInternal(const CTexture&, wlr_box* pBox, float a, int round = 0, bool discardOpaque = false);
|
||||
void renderTextureWithBlurInternal(const CTexture&, wlr_box*, float a, int round = 0);
|
||||
|
|
|
@ -20,7 +20,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
|
|||
scaleBox(&windowBox, RDATA->output->scale);
|
||||
|
||||
if (RDATA->surface && surface == RDATA->surface)
|
||||
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"));
|
||||
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"));
|
||||
else
|
||||
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"));
|
||||
|
||||
|
|
Loading…
Reference in a new issue