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fix shadow when rounding is 0
modified: src/render/decorations/CHyprDropShadowDecoration.cpp Signed-off-by: MightyPlaza <123664421+MightyPlaza@users.noreply.github.com>
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@ -148,7 +148,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
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return; // prevent assert failed
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}
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g_pHyprOpenGL->renderRect(&windowBox, CColor(0, 0, 0, 0), (ROUNDING + BORDERSIZE) * pMonitor->scale);
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g_pHyprOpenGL->renderRect(&windowBox, CColor(0, 0, 0, 0), ROUNDING == 0 ? 0 : (ROUNDING + BORDERSIZE) * pMonitor->scale);
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glStencilFunc(GL_NOTEQUAL, 1, -1);
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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