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https://github.com/hyprwm/Hyprland
synced 2024-12-22 18:49:49 +01:00
resize transition fixes + default transitions to false
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parent
f755351511
commit
efbc3f8194
2 changed files with 25 additions and 24 deletions
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@ -105,7 +105,7 @@ void CConfigManager::setDefaultVars() {
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configValues["master:no_gaps_when_only"].intValue = 0;
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configValues["animations:enabled"].intValue = 1;
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configValues["animations:use_resize_transitions"].intValue = 1;
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configValues["animations:use_resize_transitions"].intValue = 0;
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configValues["animations:speed"].floatValue = 7.f;
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configValues["animations:curve"].strValue = "default";
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configValues["animations:windows_style"].strValue = STRVAL_EMPTY;
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@ -261,33 +261,34 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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// clip box for animated offsets
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Vector2D offset;
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if (PWORKSPACE->m_vRenderOffset.vec().x != 0) {
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const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
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const auto PROGRESS = PWORKSPACE->m_vRenderOffset.vec().x / PWSMON->vecSize.x;
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const auto WINBB = pWindow->getFullWindowBoundingBox();
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if (!ignorePosition) {
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if (PWORKSPACE->m_vRenderOffset.vec().x != 0) {
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const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
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const auto PROGRESS = PWORKSPACE->m_vRenderOffset.vec().x / PWSMON->vecSize.x;
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const auto WINBB = pWindow->getFullWindowBoundingBox();
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if (WINBB.x < PWSMON->vecPosition.x) {
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offset.x = (PWSMON->vecPosition.x - WINBB.x) * PROGRESS;
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} else if (WINBB.x > PWSMON->vecPosition.x + PWSMON->vecSize.x) {
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offset.x = (WINBB.x - PWSMON->vecPosition.x + PWSMON->vecSize.x) * PROGRESS;
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}
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} else if (PWORKSPACE->m_vRenderOffset.vec().y) {
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const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
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const auto PROGRESS = PWORKSPACE->m_vRenderOffset.vec().y / PWSMON->vecSize.y;
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const auto WINBB = pWindow->getFullWindowBoundingBox();
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if (WINBB.x < PWSMON->vecPosition.x) {
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offset.x = (PWSMON->vecPosition.x - WINBB.x) * PROGRESS;
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} else if (WINBB.x > PWSMON->vecPosition.x + PWSMON->vecSize.x) {
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offset.x = (WINBB.x - PWSMON->vecPosition.x + PWSMON->vecSize.x) * PROGRESS;
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}
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} else if (PWORKSPACE->m_vRenderOffset.vec().y) {
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const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
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const auto PROGRESS = PWORKSPACE->m_vRenderOffset.vec().y / PWSMON->vecSize.y;
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const auto WINBB = pWindow->getFullWindowBoundingBox();
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if (WINBB.y < PWSMON->vecPosition.y) {
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offset.y = (PWSMON->vecPosition.y - WINBB.y) * PROGRESS;
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} else if (WINBB.y > PWSMON->vecPosition.y + PWSMON->vecSize.y) {
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offset.y = (WINBB.y - PWSMON->vecPosition.y + PWSMON->vecSize.y) * PROGRESS;
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if (WINBB.y < PWSMON->vecPosition.y) {
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offset.y = (PWSMON->vecPosition.y - WINBB.y) * PROGRESS;
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} else if (WINBB.y > PWSMON->vecPosition.y + PWSMON->vecSize.y) {
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offset.y = (WINBB.y - PWSMON->vecPosition.y + PWSMON->vecSize.y) * PROGRESS;
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}
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}
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renderdata.x += offset.x;
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renderdata.y += offset.y;
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}
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renderdata.x += offset.x;
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renderdata.y += offset.y;
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// render window decorations first, if not fullscreen full
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if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_MAIN) {
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if (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL) for (auto& wd : pWindow->m_dWindowDecorations)
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wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha / 255.f, offset);
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@ -298,7 +299,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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const auto PFB = g_pHyprOpenGL->m_mWindowResizeFramebuffers.find(pWindow);
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if (PFB != g_pHyprOpenGL->m_mWindowResizeFramebuffers.end() && PFB->second.isAllocated()) {
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wlr_box box = {renderdata.x, renderdata.y, renderdata.w, renderdata.h};
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wlr_box box = {renderdata.x - pMonitor->vecPosition.x, renderdata.y - pMonitor->vecPosition.y, renderdata.w, renderdata.h};
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// adjust UV (remove when I figure out how to change the size of the fb)
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = {0, 0};
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