renderer: some fixes for renderModif

This commit is contained in:
Vaxry 2024-04-03 14:09:58 +01:00
parent 347b839034
commit efdc1af044
5 changed files with 91 additions and 9 deletions

View file

@ -485,7 +485,9 @@ bool CScreencopyProtocolManager::copyFrameShm(SScreencopyFrame* frame, timespec*
CBox monbox = CBox{0, 0, frame->pMonitor->vecTransformedSize.x, frame->pMonitor->vecTransformedSize.y}.translate({-frame->box.x, -frame->box.y}); CBox monbox = CBox{0, 0, frame->pMonitor->vecTransformedSize.x, frame->pMonitor->vecTransformedSize.y}.translate({-frame->box.x, -frame->box.y});
g_pHyprOpenGL->setMonitorTransformEnabled(true); g_pHyprOpenGL->setMonitorTransformEnabled(true);
g_pHyprOpenGL->setRenderModifEnabled(false);
g_pHyprOpenGL->renderTexture(sourceTex, &monbox, 1); g_pHyprOpenGL->renderTexture(sourceTex, &monbox, 1);
g_pHyprOpenGL->setRenderModifEnabled(true);
g_pHyprOpenGL->setMonitorTransformEnabled(false); g_pHyprOpenGL->setMonitorTransformEnabled(false);
#ifndef GLES2 #ifndef GLES2
@ -544,7 +546,9 @@ bool CScreencopyProtocolManager::copyFrameDmabuf(SScreencopyFrame* frame) {
.translate({-frame->box.x, -frame->box.y}) // vvvv kinda ass-backwards but that's how I designed the renderer... sigh. .translate({-frame->box.x, -frame->box.y}) // vvvv kinda ass-backwards but that's how I designed the renderer... sigh.
.transform(wlr_output_transform_invert(frame->pMonitor->output->transform), frame->pMonitor->vecPixelSize.x, frame->pMonitor->vecPixelSize.y); .transform(wlr_output_transform_invert(frame->pMonitor->output->transform), frame->pMonitor->vecPixelSize.x, frame->pMonitor->vecPixelSize.y);
g_pHyprOpenGL->setMonitorTransformEnabled(true); g_pHyprOpenGL->setMonitorTransformEnabled(true);
g_pHyprOpenGL->setRenderModifEnabled(false);
g_pHyprOpenGL->renderTexture(sourceTex, &monbox, 1); g_pHyprOpenGL->renderTexture(sourceTex, &monbox, 1);
g_pHyprOpenGL->setRenderModifEnabled(true);
g_pHyprOpenGL->setMonitorTransformEnabled(false); g_pHyprOpenGL->setMonitorTransformEnabled(false);
g_pHyprRenderer->endRender(); g_pHyprRenderer->endRender();

View file

@ -795,6 +795,8 @@ void CHyprOpenGLImpl::renderRectWithDamage(CBox* box, const CColor& col, CRegion
} }
glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shQUAD.posAttrib); glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shQUAD.posAttrib);
scissor((CBox*)nullptr);
} }
void CHyprOpenGLImpl::renderTexture(wlr_texture* tex, CBox* pBox, float alpha, int round, bool allowCustomUV) { void CHyprOpenGLImpl::renderTexture(wlr_texture* tex, CBox* pBox, float alpha, int round, bool allowCustomUV) {
@ -1480,6 +1482,8 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, CBox* pBox, flo
if (texDamage.empty()) if (texDamage.empty())
return; return;
m_RenderData.renderModif.applyToRegion(texDamage);
if (*PBLURENABLED == 0 || (*PNOBLUROVERSIZED && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) || if (*PBLURENABLED == 0 || (*PNOBLUROVERSIZED && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) ||
(m_pCurrentWindow && (m_pCurrentWindow->m_sAdditionalConfigData.forceNoBlur || m_pCurrentWindow->m_sAdditionalConfigData.forceRGBX))) { (m_pCurrentWindow && (m_pCurrentWindow->m_sAdditionalConfigData.forceNoBlur || m_pCurrentWindow->m_sAdditionalConfigData.forceRGBX))) {
renderTexture(tex, pBox, a, round, false, true); renderTexture(tex, pBox, a, round, false, true);
@ -1509,7 +1513,9 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, CBox* pBox, flo
CFramebuffer* POUTFB = nullptr; CFramebuffer* POUTFB = nullptr;
if (!USENEWOPTIMIZE) { if (!USENEWOPTIMIZE) {
inverseOpaque.translate({pBox->x, pBox->y}).intersect(texDamage); inverseOpaque.translate({pBox->x, pBox->y});
m_RenderData.renderModif.applyToRegion(inverseOpaque);
inverseOpaque.intersect(texDamage);
POUTFB = blurMainFramebufferWithDamage(a, &inverseOpaque); POUTFB = blurMainFramebufferWithDamage(a, &inverseOpaque);
} else { } else {
@ -1542,12 +1548,11 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, CBox* pBox, flo
CBox MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y}; CBox MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
// render our great blurred FB // render our great blurred FB
static auto PBLURIGNOREOPACITY = CConfigValue<Hyprlang::INT>("decoration:blur:ignore_opacity"); static auto PBLURIGNOREOPACITY = CConfigValue<Hyprlang::INT>("decoration:blur:ignore_opacity");
m_bEndFrame = true; // fix transformed setMonitorTransformEnabled(true);
const auto SAVEDRENDERMODIF = m_RenderData.renderModif; setRenderModifEnabled(false);
m_RenderData.renderModif = {}; // fix shit
renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? blurA : a * blurA, &texDamage, 0, false, false, false); renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? blurA : a * blurA, &texDamage, 0, false, false, false);
m_bEndFrame = false; setMonitorTransformEnabled(false);
m_RenderData.renderModif = SAVEDRENDERMODIF; setRenderModifEnabled(true);
// render the window, but clear stencil // render the window, but clear stencil
glClearStencil(0); glClearStencil(0);
@ -1587,6 +1592,7 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, in
return; return;
int scaledBorderSize = std::round(borderSize * m_RenderData.pMonitor->scale); int scaledBorderSize = std::round(borderSize * m_RenderData.pMonitor->scale);
scaledBorderSize = std::round(scaledBorderSize * m_RenderData.renderModif.combinedScale());
// adjust box // adjust box
box->x -= scaledBorderSize; box->x -= scaledBorderSize;
@ -2223,6 +2229,10 @@ void CHyprOpenGLImpl::setMonitorTransformEnabled(bool enabled) {
m_bEndFrame = enabled; m_bEndFrame = enabled;
} }
void CHyprOpenGLImpl::setRenderModifEnabled(bool enabled) {
m_RenderData.renderModif.enabled = enabled;
}
inline const SGLPixelFormat GLES2_FORMATS[] = { inline const SGLPixelFormat GLES2_FORMATS[] = {
{ {
.drmFormat = DRM_FORMAT_ARGB8888, .drmFormat = DRM_FORMAT_ARGB8888,
@ -2358,6 +2368,9 @@ const SGLPixelFormat* CHyprOpenGLImpl::getPixelFormatFromDRM(uint32_t drmFormat)
} }
void SRenderModifData::applyToBox(CBox& box) { void SRenderModifData::applyToBox(CBox& box) {
if (!enabled)
return;
for (auto& [type, val] : modifs) { for (auto& [type, val] : modifs) {
try { try {
switch (type) { switch (type) {
@ -2378,3 +2391,39 @@ void SRenderModifData::applyToBox(CBox& box) {
} catch (std::bad_any_cast& e) { Debug::log(ERR, "BUG THIS OR PLUGIN ERROR: caught a bad_any_cast in SRenderModifData::applyToBox!"); } } catch (std::bad_any_cast& e) { Debug::log(ERR, "BUG THIS OR PLUGIN ERROR: caught a bad_any_cast in SRenderModifData::applyToBox!"); }
} }
} }
void SRenderModifData::applyToRegion(CRegion& rg) {
if (!enabled)
return;
for (auto& [type, val] : modifs) {
try {
switch (type) {
case RMOD_TYPE_SCALE: rg.scale(std::any_cast<float>(val)); break;
case RMOD_TYPE_SCALECENTER: rg.scale(std::any_cast<float>(val)); break;
case RMOD_TYPE_TRANSLATE: rg.translate(std::any_cast<Vector2D>(val)); break;
case RMOD_TYPE_ROTATE: /* TODO */
case RMOD_TYPE_ROTATECENTER: break;
}
} catch (std::bad_any_cast& e) { Debug::log(ERR, "BUG THIS OR PLUGIN ERROR: caught a bad_any_cast in SRenderModifData::applyToRegion!"); }
}
}
float SRenderModifData::combinedScale() {
if (!enabled)
return 1;
float scale = 1.f;
for (auto& [type, val] : modifs) {
try {
switch (type) {
case RMOD_TYPE_SCALE: scale *= std::any_cast<float>(val); break;
case RMOD_TYPE_SCALECENTER:
case RMOD_TYPE_TRANSLATE:
case RMOD_TYPE_ROTATE:
case RMOD_TYPE_ROTATECENTER: break;
}
} catch (std::bad_any_cast& e) { Debug::log(ERR, "BUG THIS OR PLUGIN ERROR: caught a bad_any_cast in SRenderModifData::combinedScale!"); }
}
return scale;
}

View file

@ -47,6 +47,10 @@ struct SRenderModifData {
std::vector<std::pair<eRenderModifType, std::any>> modifs; std::vector<std::pair<eRenderModifType, std::any>> modifs;
void applyToBox(CBox& box); void applyToBox(CBox& box);
void applyToRegion(CRegion& rg);
float combinedScale();
bool enabled = true;
}; };
struct SGLPixelFormat { struct SGLPixelFormat {
@ -138,6 +142,7 @@ class CHyprOpenGLImpl {
void renderTextureMatte(const CTexture& tex, CBox* pBox, CFramebuffer& matte); void renderTextureMatte(const CTexture& tex, CBox* pBox, CFramebuffer& matte);
void setMonitorTransformEnabled(bool enabled); void setMonitorTransformEnabled(bool enabled);
void setRenderModifEnabled(bool enabled);
void saveMatrix(); void saveMatrix();
void setMatrixScaleTranslate(const Vector2D& translate, const float& scale); void setMatrixScaleTranslate(const Vector2D& translate, const float& scale);

View file

@ -760,13 +760,35 @@ void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, PHLWORKSPAC
// g_pHyprOpenGL->setMatrixScaleTranslate(translate, scale); // g_pHyprOpenGL->setMatrixScaleTranslate(translate, scale);
g_pHyprOpenGL->m_RenderData.renderModif = RENDERMODIFDATA; g_pHyprOpenGL->m_RenderData.renderModif = RENDERMODIFDATA;
if (!pWorkspace) {
// allow rendering without a workspace. In this case, just render layers.
g_pHyprOpenGL->blend(true);
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
renderLayer(ls.get(), pMonitor, time);
}
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
renderLayer(ls.get(), pMonitor, time);
}
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
renderLayer(ls.get(), pMonitor, time);
}
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
renderLayer(ls.get(), pMonitor, time);
}
g_pHyprOpenGL->m_RenderData.renderModif = {};
return;
}
// for storing damage when we optimize for occlusion // for storing damage when we optimize for occlusion
CRegion preOccludedDamage{g_pHyprOpenGL->m_RenderData.damage}; CRegion preOccludedDamage{g_pHyprOpenGL->m_RenderData.damage};
// Render layer surfaces below windows for monitor // Render layer surfaces below windows for monitor
// if we have a fullscreen, opaque window that convers the screen, we can skip this. // if we have a fullscreen, opaque window that convers the screen, we can skip this.
// TODO: check better with solitary after MR for tearing. // TODO: check better with solitary after MR for tearing.
const auto PFULLWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(pWorkspace->m_iID); const auto PFULLWINDOW = pWorkspace ? g_pCompositor->getFullscreenWindowOnWorkspace(pWorkspace->m_iID) : nullptr;
if (!pWorkspace->m_bHasFullscreenWindow || pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL || !PFULLWINDOW || PFULLWINDOW->m_vRealSize.isBeingAnimated() || if (!pWorkspace->m_bHasFullscreenWindow || pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL || !PFULLWINDOW || PFULLWINDOW->m_vRealSize.isBeingAnimated() ||
!PFULLWINDOW->opaque() || pWorkspace->m_vRenderOffset.value() != Vector2D{}) { !PFULLWINDOW->opaque() || pWorkspace->m_vRenderOffset.value() != Vector2D{}) {
@ -804,8 +826,6 @@ void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, PHLWORKSPAC
g_pHyprOpenGL->m_RenderData.damage = preOccludedDamage; g_pHyprOpenGL->m_RenderData.damage = preOccludedDamage;
g_pHyprOpenGL->m_RenderData.renderModif = {};
// and then special // and then special
for (auto& ws : g_pCompositor->m_vWorkspaces) { for (auto& ws : g_pCompositor->m_vWorkspaces) {
if (ws->m_iMonitorID == pMonitor->ID && ws->m_fAlpha.value() > 0.f && ws->m_bIsSpecialWorkspace) { if (ws->m_iMonitorID == pMonitor->ID && ws->m_fAlpha.value() > 0.f && ws->m_bIsSpecialWorkspace) {
@ -2450,6 +2470,7 @@ void CHyprRenderer::setOccludedForBackLayers(CRegion& region, PHLWORKSPACE pWork
CBox box = {POS.x, POS.y, SIZE.x, SIZE.y}; CBox box = {POS.x, POS.y, SIZE.x, SIZE.y};
box.scale(PMONITOR->scale); box.scale(PMONITOR->scale);
g_pHyprOpenGL->m_RenderData.renderModif.applyToBox(box);
rg.add(box); rg.add(box);
} }

View file

@ -171,6 +171,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
g_pHyprOpenGL->m_RenderData.damage = fullBox; g_pHyprOpenGL->m_RenderData.damage = fullBox;
g_pHyprOpenGL->m_RenderData.damage.subtract(windowBox.copy().expand(-ROUNDING * pMonitor->scale)).intersect(saveDamage); g_pHyprOpenGL->m_RenderData.damage.subtract(windowBox.copy().expand(-ROUNDING * pMonitor->scale)).intersect(saveDamage);
g_pHyprOpenGL->m_RenderData.renderModif.applyToRegion(g_pHyprOpenGL->m_RenderData.damage);
alphaFB.bind(); alphaFB.bind();
@ -194,7 +195,9 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
CBox monbox = {0, 0, pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y}; CBox monbox = {0, 0, pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y};
g_pHyprOpenGL->setMonitorTransformEnabled(true); g_pHyprOpenGL->setMonitorTransformEnabled(true);
g_pHyprOpenGL->setRenderModifEnabled(false);
g_pHyprOpenGL->renderTextureMatte(alphaSwapFB.m_cTex, &monbox, alphaFB); g_pHyprOpenGL->renderTextureMatte(alphaSwapFB.m_cTex, &monbox, alphaFB);
g_pHyprOpenGL->setRenderModifEnabled(true);
g_pHyprOpenGL->setMonitorTransformEnabled(false); g_pHyprOpenGL->setMonitorTransformEnabled(false);
g_pHyprOpenGL->m_RenderData.damage = saveDamage; g_pHyprOpenGL->m_RenderData.damage = saveDamage;