renderer: Allocate background texture only if required (#4111)

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nmzik 2023-12-10 17:53:08 +01:00 committed by GitHub
parent 0c10b8ab2d
commit efdf07e295
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1 changed files with 4 additions and 0 deletions

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@ -1897,12 +1897,16 @@ void CHyprOpenGLImpl::renderSplash(cairo_t* const CAIRO, cairo_surface_t* const
void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
RASSERT(m_RenderData.pMonitor, "Tried to createBGTex without begin()!");
static auto* const PRENDERTEX = &g_pConfigManager->getConfigValuePtr("misc:disable_hyprland_logo")->intValue;
static auto* const PNOSPLASH = &g_pConfigManager->getConfigValuePtr("misc:disable_splash_rendering")->intValue;
static auto* const PFORCEHYPRCHAN = &g_pConfigManager->getConfigValuePtr("misc:force_hypr_chan")->intValue;
static auto* const PFORCEWALLPAPER = &g_pConfigManager->getConfigValuePtr("misc:force_default_wallpaper")->intValue;
const auto FORCEWALLPAPER = std::clamp(*PFORCEWALLPAPER, static_cast<int64_t>(-1L), static_cast<int64_t>(2L));
if (*PRENDERTEX)
return;
// release the last tex if exists
const auto PTEX = &m_mMonitorBGTextures[pMonitor];
PTEX->destroyTexture();