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renderer: Allocate background texture only if required (#4111)
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1 changed files with 4 additions and 0 deletions
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@ -1897,12 +1897,16 @@ void CHyprOpenGLImpl::renderSplash(cairo_t* const CAIRO, cairo_surface_t* const
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void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
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RASSERT(m_RenderData.pMonitor, "Tried to createBGTex without begin()!");
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static auto* const PRENDERTEX = &g_pConfigManager->getConfigValuePtr("misc:disable_hyprland_logo")->intValue;
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static auto* const PNOSPLASH = &g_pConfigManager->getConfigValuePtr("misc:disable_splash_rendering")->intValue;
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static auto* const PFORCEHYPRCHAN = &g_pConfigManager->getConfigValuePtr("misc:force_hypr_chan")->intValue;
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static auto* const PFORCEWALLPAPER = &g_pConfigManager->getConfigValuePtr("misc:force_default_wallpaper")->intValue;
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const auto FORCEWALLPAPER = std::clamp(*PFORCEWALLPAPER, static_cast<int64_t>(-1L), static_cast<int64_t>(2L));
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if (*PRENDERTEX)
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return;
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// release the last tex if exists
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const auto PTEX = &m_mMonitorBGTextures[pMonitor];
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PTEX->destroyTexture();
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