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https://github.com/hyprwm/Hyprland
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renderer: add occlusion for special workspaces
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2 changed files with 34 additions and 0 deletions
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@ -685,11 +685,15 @@ void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace*
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// pre window pass
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g_pHyprOpenGL->preWindowPass();
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setOccludedForMainWorkspace(g_pHyprOpenGL->m_RenderData.damage, pWorkspace);
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if (pWorkspace->m_bHasFullscreenWindow)
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renderWorkspaceWindowsFullscreen(pMonitor, pWorkspace, time);
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else
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renderWorkspaceWindows(pMonitor, pWorkspace, time);
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g_pHyprOpenGL->m_RenderData.damage = preOccludedDamage;
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g_pHyprOpenGL->m_RenderData.renderModif = {};
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// and then special
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@ -2196,6 +2200,35 @@ void CHyprRenderer::initiateManualCrash() {
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g_pConfigManager->setInt("debug:damage_tracking", 0);
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}
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void CHyprRenderer::setOccludedForMainWorkspace(CRegion& region, CWorkspace* pWorkspace) {
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CRegion rg;
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWorkspace->m_iMonitorID);
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if (!PMONITOR->specialWorkspaceID)
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return;
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for (auto& w : g_pCompositor->m_vWindows) {
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if (!w->m_bIsMapped || w->isHidden() || w->m_iWorkspaceID != PMONITOR->specialWorkspaceID)
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continue;
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if (!w->opaque())
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continue;
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const auto ROUNDING = w->rounding() * PMONITOR->scale;
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const Vector2D POS = w->m_vRealPosition.vec() + Vector2D{ROUNDING, ROUNDING} - PMONITOR->vecPosition + (w->m_bPinned ? Vector2D{} : pWorkspace->m_vRenderOffset.vec());
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const Vector2D SIZE = w->m_vRealSize.vec() - Vector2D{ROUNDING * 2, ROUNDING * 2};
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CBox box = {POS.x, POS.y, SIZE.x, SIZE.y};
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box.scale(PMONITOR->scale);
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rg.add(box);
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}
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region.subtract(rg);
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}
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void CHyprRenderer::setOccludedForBackLayers(CRegion& region, CWorkspace* pWorkspace) {
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CRegion rg;
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@ -61,6 +61,7 @@ class CHyprRenderer {
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std::tuple<float, float, float> getRenderTimes(CMonitor* pMonitor); // avg max min
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void renderLockscreen(CMonitor* pMonitor, timespec* now);
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void setOccludedForBackLayers(CRegion& region, CWorkspace* pWorkspace);
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void setOccludedForMainWorkspace(CRegion& region, CWorkspace* pWorkspace); // TODO: merge occlusion methods
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bool canSkipBackBufferClear(CMonitor* pMonitor);
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void recheckSolitaryForMonitor(CMonitor* pMonitor);
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void setCursorSurface(wlr_surface* surf, int hotspotX, int hotspotY, bool force = false);
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